Hey,
So I saw you annonce that there will be 10 perks in KF2, including the ones from KF1 (Support, Field Medic, Commando, Berserker, Marksman, Demolition and Firebug) I would like to come with some few rather detailleddet suggestions for the last 3 perks coming up.
1. Engineer/Mechanic:
A perk that specializes in machinery. Can
use turrets to kill enemies aswell as being great sub-machine gunners. These guys can also use tasers to stun enemies aswell as shocking enemies with powerful electrical weaponry.
2. Chemist:
A perk that specializes in crazed chemistry. Can poison enemies with gas (in the form of launchers, grenades and gasspreaders). These guys are all-around good with most weapons, but prefers using science to kill.
3. Gunslinger:
A perk that specializes in pistols, with both low and high capacity. Has more precision with pistols and more ammo, aswell as great using revolvers and heavy pistols.
What do you guys think?
So I saw you annonce that there will be 10 perks in KF2, including the ones from KF1 (Support, Field Medic, Commando, Berserker, Marksman, Demolition and Firebug) I would like to come with some few rather detailleddet suggestions for the last 3 perks coming up.
1. Engineer/Mechanic:
A perk that specializes in machinery. Can
use turrets to kill enemies aswell as being great sub-machine gunners. These guys can also use tasers to stun enemies aswell as shocking enemies with powerful electrical weaponry.
2. Chemist:
A perk that specializes in crazed chemistry. Can poison enemies with gas (in the form of launchers, grenades and gasspreaders). These guys are all-around good with most weapons, but prefers using science to kill.
3. Gunslinger:
A perk that specializes in pistols, with both low and high capacity. Has more precision with pistols and more ammo, aswell as great using revolvers and heavy pistols.
What do you guys think?
New perk ideas
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