mardi 11 août 2015

Medic Variety Suggestion's (+More)

Hi, The medic has a variety problem with just about everyone running Medic AR. The medic has a multitude of types of weapons, (I believe this is for filling in the gaps of what the team needs, why have a variety of weapons if one is constantly choose 90% of the time.) Here are some of my suggestions on what would help the medic have more variety:

-Medic melee weapon
ex: Bonesaw, allows tank medics to be up close and tank the enemies hits while also dealing a viable amount of dmg.

-Different healing darts
ex: Medic Pistol: Heal 20hp, cost 60% dart capacity per use.

ex: Medic SMG: Faster velocity darts, faster regeneration for darts, cost 60% dart capacity per use. Healing 30hp.

ex: Medic Shotty: Close range darts, darts penetrate enemies to heal allies. 3 darts released from one burst, healing 30hp each. Can heal multiple allies in one burst or heal up to 90hp for one target. Cost 50% dart capacity per use.

ex: Medic AR: Lowest regeneration time for darts. Heal 40hp per dart. Cost 30% dart capacity per use.
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This allows a reason for medics to run other guns besides the AR, giving each weapon a different healing dart and a different role adds variety.

Bonesaw: Great weapon for allowing you to be in their face and much cheaper option of killing zeds. Also lets you go toe to toe with a scrake and get its attention while allies tear it to pieces.

SMG: Ambulance Medic, lightwieght, good clip size, fast dart velocity and recharge rate, allows you to cut through small zeds and get around the map to save allies in the nick of time.

Shotgun: Frontline Medic, good penetration, close range very potent darts, rapid firing, lets you dive in the fray to heal your buddy, clear an opening for you both to get out of there or kill a high priority yet low hp target fast such as siren, husk, and sometimes scrake's.

AR: DPS Medic, go to if you or your team needs more damage output, can provide best healing at range (up to 120hp.) Kills both small zeds and big zeds just fine.
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Lastly, I think it would be a dandy idea to allow medics to find it easier to find allies when they call for a medic, whether it be a perk configuration, or granted to all medics for free, nothing too obvious,

ex: Stethoscope, when an ally calls for healing, you see symbol of where he last called for health at.(Cooldown 5 seconds?)

Tried to make this short, sorry. Let me know what you people think, or tell me your medic ideas in general. I'm interested to know.


Medic Variety Suggestion's (+More)

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