samedi 22 août 2015

Han's Character Aesthetic Critic and Suggestion

Now I really like Hans' character and design. Evil nazi robot man and all. However I think it's really off that a skimpy old man wearing nothing but trousers and an exosuit that offers no form of protection but only strength augmentation can eat all those rounds to the face. He's shirtless and doesn't even wear a helmet. The exo suit doesn't cover anything. He's not buff like a fleshpound or scrake so he doesn't have layers of muscle to protect him. I propose that he starts off with plates of armor and a full helmet completely incasing him. This means that he looks like he can actually survive through all those bullets that usually go right into his bare chest and face. But as he goes through his phases of health, pieces of his armor start to fall off due to damage. By the end he is what he currently looks like, no armor at all and his skin and face exposed.

You could take this a step further and have this affect gameplay by making him move slower in his beginning stages but have him run as fast as he does now when all his armor is shedded. This could also change up how you deal damage to him. In his earlier stages you go for weak points in the armor. When his face is exposed you can start aiming for the head. This makes it more interesting by changing up where to shoot. Combine that with the new sound system and you can have the weak parts of his armor make different sounds in comparison to the tough parts.

Currently all he does is change color and have some sparks fly off him. It really doesn't feel like you are doing that much damage to his exposed wimpy body. Seeing a boss such as Hans shed his armor as the battle goes on can really creates a sense of progress on the boss and make him feel really multi-staged.

However this is merely a suggestion of an avid player :D


Han's Character Aesthetic Critic and Suggestion

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