mardi 14 juillet 2015

WIP KF-Don't-let-them-in

This is a small concept map following on from here http://forums.tripwireinteractive.co...d.php?t=110803 ,you are in a small building 1 room, you have security monitors providing live video data from outside, you have no weapons, only your welder and syringe.


What you do have is buttons which provide attacks from outside, for instance outside one door you have a flamethrower mounted on the wall , you can activate this from the button inside and watch the zeds burn live, the problem? it over heats and you have to wait for it to cool down. meaning you only have the other weapon to use which again is limited.


This is where teamwork comes in, the doors need to be constantly welded whilst under attack and on harder difficulties this can be challenging. The timing of using the remote weapons is essential, do you wait for all of them to congregate or do you take out the ones trying to get in?


3 entrances 6 players, 3 monitors 3 doors. will you survive?


I plan to add around 8 ways to attack the zeds and doors will need welding a lot to keep them out.


If they get in its game over :)


This map should promote teamwork and get the old welders needing to be used again, along with hopefully adding some fear , especially when you cannot attack and are waiting for that all important timer to finish so you can attack again.


Coming soon....


WIP KF-Don't-let-them-in

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