vendredi 31 juillet 2015

Bug Report - Feed back

Bug Report - FeedBack
I apologies for any spelling error's in advance.
I have posted this in both General Discussions and Bug Report
Can we maybe try to keep the hate / trolling to a minimum please my fellow Steam Users.

These bugs/glitch's, if you can call em that, will be listed below. Done about 200+ hours in the game so far, an well god dam, im loving it, at first i was like, my god this is nothing like kf1 an took me awhile to stop trying to compare kf2 too kf1, think i just got used to killing scrakes with a claymore in 3-4 hits with alt attack, or the great an powerful sharpshoooter * 50 cal fun time* Boom headshot! yes the game needs work, thats nothing new, we knew what to expect from a game this early in development, i also understand that tripwire is NOT EA with a probably 1000+ strong work force, You doing dam well tripwire with a team of 50-60 Team. I loved Killing floor 1, is without an doubt my fav co-op shooter an thats saying a lot, since im a huge fan of l4d1 which at the time i thought would never be beaten, *l4d2 crap *cough* . Sorry if i went off topic abit, Anyway back to the job in Hand.

If this is constellation to people.
Killing Floor - 1.316 hours
Killing Floor 2 - 237 hours
So i would like to think im not talking complete Nonsense.

Bugs that i have come across since playing an keep pop up from time to time.

Not sure if anyone else has these hick ups, So it my be a PC problem on my end, but one can never be sure.

1. Zed time slowmo seems to not work *meaning* You can sprint or move at normal speed in Zedtime, Now this does not happem all the time but does happen 4-5 times per map for any perk you use aswell.

2. As the support perk, With any shotgun it seems, you can aim dead on at a Zed/specimens an fire atleast 2 shoots an cause no damage and no Zed animation like * a stumble and blood splatter effect, this is from Distances ranging from Up close to the max Range of your shotgun at that time. From what i have noticed is it seems to be most common on small zeds, I.E. Gorefast, clots, stalkers Etc, Happens in an out of Zedtime aswell.

3. Perk skill Tree Configure. This hasn't happend in the last couple of days playing kf2, so may be fixed but the more you know can help. so when you go about setting up your skills an get em all right to your play style you would expect these not to change, Now when you unlock a new skill the game automatically sets the skill for you, this is usually the skills on the lefthand side of the skilltree. well i have had these skills reset to the lefthand side from where i placed em on the righthand side. This usually happens when i close kf2 and steam and shut down the pc, go to fire it all up again An boom, your tree has been reset. Not a huge problem but does get under your skin after a couple weeks.

4. Weapon Duplicating, Now i have seen a number of people doing this thought-out alot of server's, I myself have tried to replicate this with no success, Fixed or not? dunno but hope so.

5. Rubber band effect. So say your sprinting or walking past an object in a map, I.E. Table, door way, Fence Railing. An then all of a sudden you get pulled back an forth at a very fast speed, *almost like a catapult* this happens for a brief millisecond but does not effect the direction you have traveling, *Wtf just happpend kinda moment* . Could you say this is a visual thing? because its not really effecting the game play, if anything it may course you to move your mouse frantically an throw you off aim.

Hope this info helps towards the development of killing floor 2.

Feed Back would be much appreciated *nudges Tripwire* but don't Expect Any.

Yours Faithfully

NoMaD


Bug Report - Feed back

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