If we look at the market for multiplayer games its apparent that there are alot of games that feature gamemodes like capturing points to advance etc.
I think this kind of mode doesnt really fit this scenario. Vietnam wasnt about gaining ground. (for the US at least.) alot of battles were basicly about luring out the enemy and then killing as many as possible. (kill count)
imho there should be 2 main gamemodes.
1. Base/Camp defense.
In this mode there is only one goal for the VC: get into the Base HQ and destroy the Radio Equipment.
But this isnt easy they have to get to the base, cut wires, avoid mines, claymores etc. ( This would be amazing as night map with flares eluminating the battlefield from time to time.) US gets to plant mines for some time before the attack and gets to call in airstrikes. The VC have to capture the base before US reenforcements arrive.
2.
This gamemode can be used on other maps with VC camp beeing attacked.
This would mean no airstrikes for VC but traps, mines and a "longer" map (from jungle/forrest into the VC camp) the VC have to hold up the US long enough for the weapon cages to be moved away as to not be blown up by the US.
3. Missions.
These would be bigger maps with difficult terrain (Lot of forrest/jungle with hills etc.) with no respawn for the US team. In this mode a SF or Regular Infantry (equiped really good) on recon has to find AA batteries placed on the map and blow them up.
The VC (equiped poorly) has to defend the AA. After the AA batteries have been destroyed the US have to get to the LZ to get picked up by EVAC Helicopter.
Now the VC gets reinforcements (equiped normally) US players have to defend LZ for 5 minutes (or whatever works ) until the choppers come in.
Another thing i have been thinking about is day/night maps this means that after reppelling a VC attack on their Base the US have to hold the base another time during a nightly attack. these different Stages of Battle (like the ones in the Mission gamemode) would make Attack/Defend maps even more exciting.
Im sure there will be a hamburger hill map to which these ideas can also apply.
I think this kind of mode doesnt really fit this scenario. Vietnam wasnt about gaining ground. (for the US at least.) alot of battles were basicly about luring out the enemy and then killing as many as possible. (kill count)
imho there should be 2 main gamemodes.
1. Base/Camp defense.
In this mode there is only one goal for the VC: get into the Base HQ and destroy the Radio Equipment.
But this isnt easy they have to get to the base, cut wires, avoid mines, claymores etc. ( This would be amazing as night map with flares eluminating the battlefield from time to time.) US gets to plant mines for some time before the attack and gets to call in airstrikes. The VC have to capture the base before US reenforcements arrive.
2.
This gamemode can be used on other maps with VC camp beeing attacked.
This would mean no airstrikes for VC but traps, mines and a "longer" map (from jungle/forrest into the VC camp) the VC have to hold up the US long enough for the weapon cages to be moved away as to not be blown up by the US.
3. Missions.
These would be bigger maps with difficult terrain (Lot of forrest/jungle with hills etc.) with no respawn for the US team. In this mode a SF or Regular Infantry (equiped really good) on recon has to find AA batteries placed on the map and blow them up.
The VC (equiped poorly) has to defend the AA. After the AA batteries have been destroyed the US have to get to the LZ to get picked up by EVAC Helicopter.
Now the VC gets reinforcements (equiped normally) US players have to defend LZ for 5 minutes (or whatever works ) until the choppers come in.
Another thing i have been thinking about is day/night maps this means that after reppelling a VC attack on their Base the US have to hold the base another time during a nightly attack. these different Stages of Battle (like the ones in the Mission gamemode) would make Attack/Defend maps even more exciting.
Im sure there will be a hamburger hill map to which these ideas can also apply.
Game Modes
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