The main problem with Fleshpounds seems to be the copious amounts of health that they have.
It is understandable why this ZED has so much health in the first place,
because if not it would have a hard time reaching players to do any damage before getting shot down.
Many people have suggested ways to fix it, and others seem to like shooting at the "Big ZEDs" until the barrel of thier gun melts.
Here is an illustrated idea of mine so you don't even have to think hard:
What does it do?
1. Fleshpounds can't be shot in the head (except from behind).
2. Gives natural advantage to demolitions without damage multipliers!
3. Only T3-4 Sharpshooter's weapons can penetrate the steel mask.
4. Overall health can now be reduced to make up for less damageable areas! More on this subject HERE: http://forums.tripwireinteractive.co...d.php?t=109993
5. And it does not look half bad or out of place.
6. Makes the FP a more dynamic/unique enemy.
7. This has nothing to do with the mask, TW make the FP hit harder and do more damage please. Thanks.
Please don't even bother arguing over this, it's such a good idea that it's practically already in the next update. :cool:
***MORE ABOUT THE SCRAKE TO BE ADDED***
It is understandable why this ZED has so much health in the first place,
because if not it would have a hard time reaching players to do any damage before getting shot down.
Many people have suggested ways to fix it, and others seem to like shooting at the "Big ZEDs" until the barrel of thier gun melts.
Here is an illustrated idea of mine so you don't even have to think hard:
"The Fleshpound Metal Mask" Ta-Da!
What does it do?
1. Fleshpounds can't be shot in the head (except from behind).
2. Gives natural advantage to demolitions without damage multipliers!
3. Only T3-4 Sharpshooter's weapons can penetrate the steel mask.
4. Overall health can now be reduced to make up for less damageable areas! More on this subject HERE: http://forums.tripwireinteractive.co...d.php?t=109993
5. And it does not look half bad or out of place.
6. Makes the FP a more dynamic/unique enemy.
7. This has nothing to do with the mask, TW make the FP hit harder and do more damage please. Thanks.
Please don't even bother arguing over this, it's such a good idea that it's practically already in the next update. :cool:
***MORE ABOUT THE SCRAKE TO BE ADDED***
Scrake and Fleshpound Improvements
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