First, this 'Bandit' perk's concept is Criminal.
They were infamous criminal like murderer, bank robber, and even terrorist but caught.
But when the Zeds come out in Europe, the government decide to put them in the squad because they knew that their abilitys are great and they are bloodthirsty.
-Ability
Banbit perk has a special ability.
Their damage is 20% lower and movement speed is 10% lower when they start.
But there ability like damage, movement speed, reloading speed increase when they kill the Zeds.
More and more Zeds killing, more and more abilitys grows up.
The concept of this effect is because they had no training so they have low ability at first, but they have very high 'battle concentration' so their ability keep goes up when they keep concentrate at the battle.
At first bandit perks are wick but at last they are very strong.
-Weapon
They use 'criminal like' weapons
[Tier 1] Mac-10 (sliencer ver.)
This is the starting weapon
It is SMG with silencer
Clip:40
Fire rate:fast
Damage:low
http://ift.tt/1JZ8wbz
[Tier 2] Sawed off shotgun (Lupara)
It is a Sawed off bouble barrel shotgun
Larger spread, shorter range, lighter weight(4?3), faster handling than Boomstick
But same damage.
Clip:2
Fire rate,damage: same as Boomstick
http://ift.tt/1eTDcxf
[Tier 3] AKM
It is the AK series assult rifle
Clip:30
Fire rate:high
Damage:medium
http://ift.tt/1q9ZnjZ
[Tier 4] USAS-12
It is a full auto shotgun and also, it is really powerful
Clip:10 (uses box magazine)(1/2 clip of AA-12)
Fire rate: faster than AA-12
(AA-12: 300RPM, USAS-12: 400~450RPM (RPM:round per second))
Damage: Higher than AA-12 (2nd damage of all shotgun)
http://ift.tt/1JZ8wbB
-Melee weapon
Tomahawk(LaGana Tactical)
It is a tactical handaxe
http://ift.tt/uEGe43
-Grenade
Molotov
Gives explosive damage and ignite Zeds on small area
Can carry 20% more (5?6)
A bit more cheaper than other grenades
THANK YOU FOR READING MY IDEA!;D
They were infamous criminal like murderer, bank robber, and even terrorist but caught.
But when the Zeds come out in Europe, the government decide to put them in the squad because they knew that their abilitys are great and they are bloodthirsty.
-Ability
Banbit perk has a special ability.
Their damage is 20% lower and movement speed is 10% lower when they start.
But there ability like damage, movement speed, reloading speed increase when they kill the Zeds.
More and more Zeds killing, more and more abilitys grows up.
The concept of this effect is because they had no training so they have low ability at first, but they have very high 'battle concentration' so their ability keep goes up when they keep concentrate at the battle.
At first bandit perks are wick but at last they are very strong.
-Weapon
They use 'criminal like' weapons
[Tier 1] Mac-10 (sliencer ver.)
This is the starting weapon
It is SMG with silencer
Clip:40
Fire rate:fast
Damage:low
http://ift.tt/1JZ8wbz
[Tier 2] Sawed off shotgun (Lupara)
It is a Sawed off bouble barrel shotgun
Larger spread, shorter range, lighter weight(4?3), faster handling than Boomstick
But same damage.
Clip:2
Fire rate,damage: same as Boomstick
http://ift.tt/1eTDcxf
[Tier 3] AKM
It is the AK series assult rifle
Clip:30
Fire rate:high
Damage:medium
http://ift.tt/1q9ZnjZ
[Tier 4] USAS-12
It is a full auto shotgun and also, it is really powerful
Clip:10 (uses box magazine)(1/2 clip of AA-12)
Fire rate: faster than AA-12
(AA-12: 300RPM, USAS-12: 400~450RPM (RPM:round per second))
Damage: Higher than AA-12 (2nd damage of all shotgun)
http://ift.tt/1JZ8wbB
-Melee weapon
Tomahawk(LaGana Tactical)
It is a tactical handaxe
http://ift.tt/uEGe43
-Grenade
Molotov
Gives explosive damage and ignite Zeds on small area
Can carry 20% more (5?6)
A bit more cheaper than other grenades
THANK YOU FOR READING MY IDEA!;D
New perk [Bandit] Idea - The Criminal perk
Aucun commentaire:
Enregistrer un commentaire