lundi 13 juillet 2015

Cyst, Slasher and how to make them feel unique

Now the Cyst Clot and Slashers are all clot variants and have a different personality, but their attacks are all the same. To keep them different but on the terms of a Clot, their attacks will still stop player movement. The Clot stops player and turns them to face him, so that should be kept the same. The Cyst looks like he's lunging on a player, so instead the Cyst will not turn the players to face him(No clot turn). A sneaky but weak Clot. The Slasher himself should deal more damage against armour and to make people miss his head more often, he should jerk it to the left or right. Now the Slasher needs 1 new attack while having the same Normal Clot attack. After rolling, he can grab onto a players legs and start biting his ankles. While doing this he cannot be shot and needs to be kicked off before being able to get killed. Alternatively, he can apply a debuff(Temporarily slow down movement) Or his attacks will not damage armour and go straight for the players overall health like the Siren. Thoughts on this or is this too big of a change?


Cyst, Slasher and how to make them feel unique

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