As a dedicated anti tanker, my reliance on auxiliary weapons is huge for example my pistol and grenades. When moving from point to point, these are my primary weapons. One cool feature of the grenade for the AT class is the grenade was meant to detonate on impact with any surface. This brings a little non-direct offensive power to the anti tank class since you dont need to wait like a regular grenade to cook itself to detonation. IN THEORY, the anti tank grenade would clear rooms MUCH better than a regular grenade since it has way more explosives in them (760g of TNT in the RPG 40 vs 60g of TNT in the F1 grenade). Except, in game, it is completely the opposite. The RPG 40 (maybe also the german AT nade but I havent tested it) has a RIDICULOUSLY small splash radius.
This is a video I got while playing today:
http://ift.tt/1qUMxat
As you can see, the german's shadow was showing outside the doorway knowing that he was near the window, i threw the grenade inside, hoping to kill the guy. But no. Does the RPG 40 grenade have splash radius THAT low? I mean, even if the grenade didnt have steel casing to shoot out as shrapnel, at least the sheer power of that explosion would dismember/create a shock that would kill the german. And to top it off, the German probably only a meter away from the blast.
This is a video I got while playing today:
http://ift.tt/1qUMxat
As you can see, the german's shadow was showing outside the doorway knowing that he was near the window, i threw the grenade inside, hoping to kill the guy. But no. Does the RPG 40 grenade have splash radius THAT low? I mean, even if the grenade didnt have steel casing to shoot out as shrapnel, at least the sheer power of that explosion would dismember/create a shock that would kill the german. And to top it off, the German probably only a meter away from the blast.
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