Hello everyone,
This post is aimed at those of you whom have successfully imported a 3d model from 3DS max into the SDK. I am having trouble with my exporting process, I use 3DS max 2013 along with the ActorX plugin for import/export .psk models. I have uv-mapped the model using the uvwunrap modifier, also added bones and linked them to form a skeleton (for the .psk)
I have the basic plain grey texture applied to my model but it gives me slots for 5 materials (x-model info.txt), this I think is due to the 5 object parts (moving parts) which make up the model in game. I have used the link option in Max to assign these objects to the bones and they move/rotate properly in max, however once exported everything seems to go wrong...:mad:
I can get the model into the SDK but the I can't get the texture to take to the model properly, it's as if all the uvmapped data is somehow lost? Or perhaps there is something I am not doing??
Ladies/Gentleman your help would be greatly appreciated :IS2:
Regards
Cpl Jonno
This post is aimed at those of you whom have successfully imported a 3d model from 3DS max into the SDK. I am having trouble with my exporting process, I use 3DS max 2013 along with the ActorX plugin for import/export .psk models. I have uv-mapped the model using the uvwunrap modifier, also added bones and linked them to form a skeleton (for the .psk)
I have the basic plain grey texture applied to my model but it gives me slots for 5 materials (x-model info.txt), this I think is due to the 5 object parts (moving parts) which make up the model in game. I have used the link option in Max to assign these objects to the bones and they move/rotate properly in max, however once exported everything seems to go wrong...:mad:
I can get the model into the SDK but the I can't get the texture to take to the model properly, it's as if all the uvmapped data is somehow lost? Or perhaps there is something I am not doing??
Ladies/Gentleman your help would be greatly appreciated :IS2:
Regards
Cpl Jonno
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