lundi 28 juillet 2014

RS Something has to be done about Maggot Hill.

I can understand the breaking of realism to improve game play and balance. But something has to be done with this map. The two main issues as I see them are:



1. Heavy Weapons for the Americans



2. Ease of flanking



I'll address number 1 to start. The defending Americans are the Merrils Marauders. They're light infantry. Light infantry do NOT carry flame throwers. In fact, the Marauders were NEVER equipped with flamethrowers, as far as I can tell. I'll quote Wikipedia on their official equipment.



Small arms included the .30-06 M1 Garand, the .30-06 M1903A4 sniper rifle, the .30 M1 carbine, the .45 Thompson submachine gun, the .45 M1911 pistol, the .30-06 BAR, and the .30 M1919 Browning air-cooled belt-fed machine gun.[5] Mules were used to haul radios, ammunition, and heavier support weapons, including the bazooka and the U.S. 60 mm M2 Mortar;[6] the latter was often employed without its baseplate in order to speed deployment.


Giving them three flame throwers on defense? Really? That doesn't make a lick of sense, and seriously removes the immersion and fun as playing as a Japanese rifleman.



2. I often find, on both sides, that I'm killed from behind. I think its really too easy to meander behind enemy lines and just pick them off before they can even get to the caps. I'm normally against the RSOD, but I think boundaries should be implemented on a map where there are three avenues of attack, to keep the battle in somewhat coherent lines.



I will continue to leave servers when this map arises until changes are implemented in some way or another.




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