I can understand the breaking of realism to improve game play and balance. But something has to be done with this map. The two main issues as I see them are:
1. Heavy Weapons for the Americans
2. Ease of flanking
I'll address number 1 to start. The defending Americans are the Merrils Marauders. They're light infantry. Light infantry do NOT carry flame throwers. In fact, the Marauders were NEVER equipped with flamethrowers, as far as I can tell. I'll quote Wikipedia on their official equipment.
Small arms included the .30-06 M1 Garand, the .30-06 M1903A4 sniper rifle, the .30 M1 carbine, the .45 Thompson submachine gun, the .45 M1911 pistol, the .30-06 BAR, and the .30 M1919 Browning air-cooled belt-fed machine gun.[5] Mules were used to haul radios, ammunition, and heavier support weapons, including the bazooka and the U.S. 60 mm M2 Mortar;[6] the latter was often employed without its baseplate in order to speed deployment.
Giving them three flame throwers on defense? Really? That doesn't make a lick of sense, and seriously removes the immersion and fun as playing as a Japanese rifleman.
2. I often find, on both sides, that I'm killed from behind. I think its really too easy to meander behind enemy lines and just pick them off before they can even get to the caps. I'm normally against the RSOD, but I think boundaries should be implemented on a map where there are three avenues of attack, to keep the battle in somewhat coherent lines.
I will continue to leave servers when this map arises until changes are implemented in some way or another.
1. Heavy Weapons for the Americans
2. Ease of flanking
I'll address number 1 to start. The defending Americans are the Merrils Marauders. They're light infantry. Light infantry do NOT carry flame throwers. In fact, the Marauders were NEVER equipped with flamethrowers, as far as I can tell. I'll quote Wikipedia on their official equipment.
Small arms included the .30-06 M1 Garand, the .30-06 M1903A4 sniper rifle, the .30 M1 carbine, the .45 Thompson submachine gun, the .45 M1911 pistol, the .30-06 BAR, and the .30 M1919 Browning air-cooled belt-fed machine gun.[5] Mules were used to haul radios, ammunition, and heavier support weapons, including the bazooka and the U.S. 60 mm M2 Mortar;[6] the latter was often employed without its baseplate in order to speed deployment.
Giving them three flame throwers on defense? Really? That doesn't make a lick of sense, and seriously removes the immersion and fun as playing as a Japanese rifleman.
2. I often find, on both sides, that I'm killed from behind. I think its really too easy to meander behind enemy lines and just pick them off before they can even get to the caps. I'm normally against the RSOD, but I think boundaries should be implemented on a map where there are three avenues of attack, to keep the battle in somewhat coherent lines.
I will continue to leave servers when this map arises until changes are implemented in some way or another.
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