Hello lads!
I have started on revamping Apartments as the majority (including me) is not happy with the map as it is right now.
My first idea is to fill the moat with water, still accessible, but the water slows you down. Now, my problem is that the water has some depth, actually more than a player is high. In UT3 the character would start swimming, in RO2 instead of swimming or more like floating all what the player model does is getting slowed, yet he is simply running underwater. What did I do wrong here? I know I need to lower the water a bit again but still, why would he just run through it?
Second question. Tripwire obviously decided to have brushes only there were actual rooms will be, the rest of the buildings are just facade with nothing behind it. I have added brushes, so I could cut rooms out, yet those rooms simple won't cut themselves, and also I have difficulties to use the cut-out doors that we just "closed" by a blocking volume and a static mesh. What the hell is going on there?
Many thanks!
I have started on revamping Apartments as the majority (including me) is not happy with the map as it is right now.
My first idea is to fill the moat with water, still accessible, but the water slows you down. Now, my problem is that the water has some depth, actually more than a player is high. In UT3 the character would start swimming, in RO2 instead of swimming or more like floating all what the player model does is getting slowed, yet he is simply running underwater. What did I do wrong here? I know I need to lower the water a bit again but still, why would he just run through it?
Second question. Tripwire obviously decided to have brushes only there were actual rooms will be, the rest of the buildings are just facade with nothing behind it. I have added brushes, so I could cut rooms out, yet those rooms simple won't cut themselves, and also I have difficulties to use the cut-out doors that we just "closed" by a blocking volume and a static mesh. What the hell is going on there?
Many thanks!
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