I admit I know this will more than likely never get implemented officially as the game is quite established now, and rejigging the old maps would be one hell of an effort, but one can hope.
Since I saw people talking about uphill running speed, I thought about an issue the Germans faced at the beginning of winter, that being getting stuck in the mud slowing their offensive. I was wondering if there could be some muddy sections added to a number of maps that could slow troops down dependent on its depth. Sole deep just makes a splat noise and acts as a warning there is mud, ankle deep slows movement to the point where it seems like wading through water as it is currently implemented in game, knee deep slows you to a crawl and finally waist deep flat-out stops movement. Tanks and carriers could be affected in context to their weight, where ankle deep slows slightly but causes issues to start up if you stop over the mud, knee deep slows massively and restarting if you stop is almost impossible and finally waist deep just sinks the tank to just cause its wheels to spin.
Ill guess this would be, at its basic level, not too hard for mappers to implement. Have a boggy looking texture (the deeper the wetter looking maybe) and have a non-solid surface players can pass through with a solid surface beneath? I admit Ive not mapped much in the past 12 years so only guessing. Have a lot of ideas in my head about soldiers muttering about mud when they hit it, particle effects showing mud flying about passing through it and custom animations indicating they have hit the mud etc but thats a lot of expensive stuff thrown at an idea ;)
Just thought the idea would make the risk / reward concept of using certain flanks more interesting. A map could have an obvious road route thats easy to cross but leaves you open to fire, a side route that has lots of ridges and cover, but a few of these ridges trough's have slowing mud, and possibly even a large muddy area either next to a stream or over a large field that can be slowly crossed on foot, but using a transporter would be the wiser idea.
So, is this idea a load of hot air, or do people think it sounds interesting?
EDIT: before I post, just thought this could also be done with snow, but being much less of an obstruction.
Since I saw people talking about uphill running speed, I thought about an issue the Germans faced at the beginning of winter, that being getting stuck in the mud slowing their offensive. I was wondering if there could be some muddy sections added to a number of maps that could slow troops down dependent on its depth. Sole deep just makes a splat noise and acts as a warning there is mud, ankle deep slows movement to the point where it seems like wading through water as it is currently implemented in game, knee deep slows you to a crawl and finally waist deep flat-out stops movement. Tanks and carriers could be affected in context to their weight, where ankle deep slows slightly but causes issues to start up if you stop over the mud, knee deep slows massively and restarting if you stop is almost impossible and finally waist deep just sinks the tank to just cause its wheels to spin.
Ill guess this would be, at its basic level, not too hard for mappers to implement. Have a boggy looking texture (the deeper the wetter looking maybe) and have a non-solid surface players can pass through with a solid surface beneath? I admit Ive not mapped much in the past 12 years so only guessing. Have a lot of ideas in my head about soldiers muttering about mud when they hit it, particle effects showing mud flying about passing through it and custom animations indicating they have hit the mud etc but thats a lot of expensive stuff thrown at an idea ;)
Just thought the idea would make the risk / reward concept of using certain flanks more interesting. A map could have an obvious road route thats easy to cross but leaves you open to fire, a side route that has lots of ridges and cover, but a few of these ridges trough's have slowing mud, and possibly even a large muddy area either next to a stream or over a large field that can be slowly crossed on foot, but using a transporter would be the wiser idea.
So, is this idea a load of hot air, or do people think it sounds interesting?
EDIT: before I post, just thought this could also be done with snow, but being much less of an obstruction.
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