So my suggestion for the upcoming KF2, in order to spice things up a bit and make the game less repetitive is to add several bosses, and randomly choose them at the end of the game. (Have around 5 bosses, maybe 2 of which will be rare, and 3 that are common.)
There's a catch though, there are Rare bosses, which have a low probability of being chosen, and Common bosses, which have a higher probability of being chosen.
This idea will add replayability to the game because the rare bosses, when defeated, will have a certain probability that will give all the players in the game a DLC weapon or skin.. (or some sort of cool reward that will make people want to play more).
Going back to the chances that a rare or common boss is chosen, rare bosses would definetly not appear at all in the begginner and normal difficulties, as low level players would not be able to defeat the rare bosses.
As the difficulty increases, (starting in hard) the chances of these rare bosses to appear will increase.
For example: (% chance that a rare boss might appear dep. on difficulty)
Hard: 10%
Suicidal: 20%
Hell on Earth: 30%
What do you guys think?
There's a catch though, there are Rare bosses, which have a low probability of being chosen, and Common bosses, which have a higher probability of being chosen.
This idea will add replayability to the game because the rare bosses, when defeated, will have a certain probability that will give all the players in the game a DLC weapon or skin.. (or some sort of cool reward that will make people want to play more).
Going back to the chances that a rare or common boss is chosen, rare bosses would definetly not appear at all in the begginner and normal difficulties, as low level players would not be able to defeat the rare bosses.
As the difficulty increases, (starting in hard) the chances of these rare bosses to appear will increase.
For example: (% chance that a rare boss might appear dep. on difficulty)
Hard: 10%
Suicidal: 20%
Hell on Earth: 30%
What do you guys think?
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