Can't open my map at SDK help me!
All what i did: i opened it at sdk, didn't work, and now at the normal game:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2495 MHz with 3557MB RAM
Video: Intel(R) HD Graphics 3000 (3223)
Can't create object ZombieScrakeBase5: class ZombieScrakeBase is abstract
History: UObject::StaticAllocateObject <- (ZombieScrakeBase ZombieScrakeBase5) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ZombieScrakeBase5 15551) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 15551)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level KF-LevelUpThisPerk.myLevel 15551==15551/639707 15392 459) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel KF-LevelUpThisPerk) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
If you know to fix it, tell me :c
All what i did: i opened it at sdk, didn't work, and now at the normal game:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2495 MHz with 3557MB RAM
Video: Intel(R) HD Graphics 3000 (3223)
Can't create object ZombieScrakeBase5: class ZombieScrakeBase is abstract
History: UObject::StaticAllocateObject <- (ZombieScrakeBase ZombieScrakeBase5) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ZombieScrakeBase5 15551) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 15551)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level KF-LevelUpThisPerk.myLevel 15551==15551/639707 15392 459) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel KF-LevelUpThisPerk) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
If you know to fix it, tell me :c
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