vendredi 10 juillet 2015

WWAUT - Going Berserk on Berserker

Alas poor Berserker! I knew him, community, a perk of infinite jest, of most excellent fancy. Or one might say “Out with the old, in with the new!”. It is no secret we’ve been redesigning the perk tree for the Berserker. I am pleased to announce we are now testing those new designs in game. Now keep in mind, what you are about to see is still subject to change before the content update as we will be playtesting and iterating on the design. That is why final numbers are not included here as they are very much a work in progress, and the skills themselves could go through changes.

Berserkers who have reached the first skill tier (level 5) will now have their pick of resistances. X% Sonic or X% poison resistance. Which do you feel is the greatest threat to your playstyle, Bloats or Sirens? After you’ve made your choice, fear not your hated foe!

At the next skill tier (level 10), the choice comes down to additional max health or to regain health everytime you make a kill. Is it time to wade into that clot horde or go toe to toe with the large zed menaces?

At the halfway point (level 15) you must decide if you want to be a “striker” with fast hits or being one who takes a blow to dish it back out harder in return. This means your choice is between faster attacks overall and harder hitting hard attacks or a large boost to your damage after blocking an attack.

Have you mastered the parry or do you just feel you need to hit harder so you don’t need to? At this tier (level 20) your options are between having a successful parry increase your attack speed for a time or having heavy strikes do more damage and increased knockdown potential.

So when you’ve made it to the end and Zeds fall before you if you so much think of stepping their direction with a swing of your favorite weapon. The final tier (level 25) skills are your Zed time skills. So which option will you pick? The first option will grant you (in zed time) increased attack speed, successful parries will cause enemies to be knocked down (instead of a stumble back) as well as the ability to move in real time. The second option will grant an increased stun power on head hits, increased stumble power overall and the ability to move in real time as well.

Overall we feel zerker lovers will have much to be happy about as we finalize the new skill tree. As mentioned previously we are still working on the final numbers and percentages for the initial rollout of this new tree and we will likely be making tweaks up until the release.


And for those of you who like to look at numbers (please remember or review the information about these graphs laid out in the previous WWAUT - http://forums.tripwireinteractive.co...d.php?t=110591). Here are our latest dev days of work left:
Spoiler!


WWAUT - Going Berserk on Berserker

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