A major source of frustration in both KF1 and KF2 is that switching away from weapons before a reload animation is 'finished' will entirely cancel the reload regardless of what stage in the animation was reached before the weapon was switched. This is extra annoying if it's just in the last few frames of the animation.
Virtually all good modern FPS games consider the weapon to be reloaded once you hear the 'click' of inserting the magazine (or shotgun shell / grenade) meaning you can safely switch to another weapon with the knowledge that your current one is ready to use if and when you switch back to it.
Notably CSGO does this to perfection and even times the weapon draw animations to be the exact same timing as the remainder of the reload animation after the magazine is inserted. <Example>
Allowing players to safely switch away from weapons after the magazine is inserted is both more realistic and more intuitive. It's a plus for game-feel and reducing frustration and clunkiness. Players should not be punished for switching weapons when they reasonably should be able to.
More about this on TV Tropes
As I can see it there are two possible implementations of this:
Please, please implement this change Tripwire. I personally feel it's absolutely necessary for the game.
:IS2:
Virtually all good modern FPS games consider the weapon to be reloaded once you hear the 'click' of inserting the magazine (or shotgun shell / grenade) meaning you can safely switch to another weapon with the knowledge that your current one is ready to use if and when you switch back to it.
Notably CSGO does this to perfection and even times the weapon draw animations to be the exact same timing as the remainder of the reload animation after the magazine is inserted. <Example>
Allowing players to safely switch away from weapons after the magazine is inserted is both more realistic and more intuitive. It's a plus for game-feel and reducing frustration and clunkiness. Players should not be punished for switching weapons when they reasonably should be able to.
More about this on TV Tropes
As I can see it there are two possible implementations of this:
- Weapons are considered 'reloaded' once the magazine is inserted (but not ready to fire until the reload animation is complete OR the weapon has been switched, factoring in the weapon draw animation being complete also)
- The reload animation is 'paused' IF the weapon is switched after the magazine is inserted, and the remainder of the animation is played after the weapon is drawn again.
Please, please implement this change Tripwire. I personally feel it's absolutely necessary for the game.
:IS2:
[SUGGESTION] Please consider weapons 'reloaded' on magazine insert, not animation end
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