Could be a nice thread to uphold with a simple premise and explanation formatted list for the devs.
Features to be improved or added:
Building Destruction - most common immersion breaker currently in RO2, e.g. seeing arty hitting buildings...ugh
I would be pretty happy just having a revamped RO2 with buildings crumbling around me.
Light foliage interaction - simple bending of voliage as player passes through (see Far Cry 4)
Slipping & Stubbling - terrain played a particularly huge part. For example, falling when attempting a
muddy slope will add greater challenges, immersion & realism (see GTA5).
Tree destruction - trees should fall or break from significant impact, e.g. arty hitting trees or vehicle hitting trees at speed.
Less Important
More Ground Polygons - vietnam war game will greatly benefit from a strong visual experience at low ground level or when prone.
Visible Vehicle Damage - e.g tank track deformation or tire blow-outs that also affect handling.
Focus Effect - blur peripheral objects (see GTA5). Improves immediate visuals in foliage and confines
Climbing/vaulting improvements
Asymmetrical gameplay and commander ability ideas.
Vietcong = soviet weapons supply; forward observers (intel on positions); activate traps; remote detonations; mobile spawn points.
Americans = gunship; napalm strike; air strike; huey drop etc.
I would suggest that players interact with aircraft as passengers only.
Features to be improved or added:
Building Destruction - most common immersion breaker currently in RO2, e.g. seeing arty hitting buildings...ugh
I would be pretty happy just having a revamped RO2 with buildings crumbling around me.
Light foliage interaction - simple bending of voliage as player passes through (see Far Cry 4)
Slipping & Stubbling - terrain played a particularly huge part. For example, falling when attempting a
muddy slope will add greater challenges, immersion & realism (see GTA5).
Tree destruction - trees should fall or break from significant impact, e.g. arty hitting trees or vehicle hitting trees at speed.
Less Important
More Ground Polygons - vietnam war game will greatly benefit from a strong visual experience at low ground level or when prone.
Visible Vehicle Damage - e.g tank track deformation or tire blow-outs that also affect handling.
Focus Effect - blur peripheral objects (see GTA5). Improves immediate visuals in foliage and confines
Climbing/vaulting improvements
Asymmetrical gameplay and commander ability ideas.
Vietcong = soviet weapons supply; forward observers (intel on positions); activate traps; remote detonations; mobile spawn points.
Americans = gunship; napalm strike; air strike; huey drop etc.
I would suggest that players interact with aircraft as passengers only.
Priority Listing