Sedative is very very good against FP and scrakes because its actually a stun instead of stumble them to throw everyone's aim off.
However, it really bugs me that when I try to sedate during zed time, all those darts just curve into the teammate with 99% health. And because the dart is also slowed, that teammate continue to be a dart magnet because the first dart is yet to hit them.
Even if the player do need a heal, I still want to hit that fleshpound pounding him instead of spending all my dart on him. Is there something I miss about the perk or we should make Sedative dart take priority over healing dart during zed time? So you really need to aim directly on a teammate to heal them during zed time.
However, it really bugs me that when I try to sedate during zed time, all those darts just curve into the teammate with 99% health. And because the dart is also slowed, that teammate continue to be a dart magnet because the first dart is yet to hit them.
Even if the player do need a heal, I still want to hit that fleshpound pounding him instead of spending all my dart on him. Is there something I miss about the perk or we should make Sedative dart take priority over healing dart during zed time? So you really need to aim directly on a teammate to heal them during zed time.
Sedative dart vs Healing dart
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