lundi 29 juin 2015

Fiddling with the commando

This is a proposed rework of the commando to make more than one build viable without significantly altering the perk’s overall power level. The right skill selection allows this commando to hit L25 with almost exactly the same stats as the current most popular commando build (you pick up 100% bonus damage with the pistol – not a huge buff).

Basic stats:
  • +1% perk weapon damage per level
  • +2% perk weapon magazine size per level
  • +2m cloak/health detection per level
  • 1 zed time extension + 1 every 5 levels

Level 5 - Awareness
  • Adrenaline Junkie: Live in the moment! Zed time duration is increased to 4 seconds, and extensions can’t be used until fewer than 2 seconds remain in the current zed time.
  • Call Out: Give teammates the ability to see cloaked enemies as well as you can. They'll thank you for it!

Level 10 - Specialist
  • One-Hit Wonder: Send zeds straight from the cradle to their grave! Shots with commando weapons in single-fire mode deal 200% more damage against enemies with full health.
  • Autofire: Why be subtle? Do 20% more damage with Commando weapons using Full Auto or Burst Fire modes and 100% more damage with your pistol.

Level 15 – Weapon Handling
  • Tactical Reload: Be cool. Be quick. Reload faster with perk weapons AND look more elite while you're at it.
  • Multitasker: The zeds won’t stop, so why should you? Reload and switch weapons while sprinting so you don’t get caught.

Level 20 – Endurance
  • Fortitude: Hold the line: Increase your health by 50%.
  • Discretion: …is the better part of valor. Stay out of trouble with 10% faster movement.

Level 25 - Advanced Training
  • ZED TIME: Rapid Fire: When the world slows down, do more hurt: Do 3% more damage with Commando weapons and shoot 3 times faster with all guns.
  • ZED TIME: Professional: When the world slows down, you don't. Reload weapons at full speed - switch weapons twice as fast!

Comments on skills:
Spoiler!



Five skills were removed; usually because the skill would require a total rework to make it significantly more interesting than taking nothing at all. Comments on each removed skill:
Spoiler!


TL;DR: Read the new skill layout and tell me why I misunderstand this game so fundamentally I shouldn't be even be allowed to play.


Fiddling with the commando

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