The idea be all the weapons be very advance or chemical based like the grenade be a vial of chemicals that has a random effect every time you throw it.
But from some the weapons being prototypes they have a chance of malfunctioning in some way like an energy weapon maybe the battery breaks making it loss the remaining charge.
And from being a scientist you can't throw stuff as good as other perk or able to take a beating as well. Just in general not very athletic or combat trained.
But knows all the weak spots of the zeds from studying them any chance he gets letting him get critical hits on zeds, or from being a Horzine scientist before the break out.
But from some the weapons being prototypes they have a chance of malfunctioning in some way like an energy weapon maybe the battery breaks making it loss the remaining charge.
And from being a scientist you can't throw stuff as good as other perk or able to take a beating as well. Just in general not very athletic or combat trained.
But knows all the weak spots of the zeds from studying them any chance he gets letting him get critical hits on zeds, or from being a Horzine scientist before the break out.
Scientist Perk
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