Hello, because I found using the horizon of the 9MM model in ADS kind of annoying (especially in dark maps) I threw together a simple night sight green dot on front sight. I edited the diffuse, specular and shroud texture (adding a mask in the alpha channel too) and set up the tex and mat packages to use them all.
It all works in the editor and in offline mode, but when I go online it sees the discrepancy between my custom MAT package (cause I added an alpha channel to the shroud texture) and either kicks me out of forces me to download the original texture. Which is fine and all, that's what balance is about, but is there any way to allow this to work clientside only?
I only edited the 1P texture and for me this is literally just a quality of life texture as I find the current 9MM ironsight close to useless for rapidly lining up a shot. (but hey maybe I just suck)
In any case, I hope I can get some help with getting this working, or at the very very least, maybe have TWI do the "fix" themselves and make the 9MM a bit more usable :P Thanks for any help offered.
Pictures (warning, BIG):
It all works in the editor and in offline mode, but when I go online it sees the discrepancy between my custom MAT package (cause I added an alpha channel to the shroud texture) and either kicks me out of forces me to download the original texture. Which is fine and all, that's what balance is about, but is there any way to allow this to work clientside only?
I only edited the 1P texture and for me this is literally just a quality of life texture as I find the current 9MM ironsight close to useless for rapidly lining up a shot. (but hey maybe I just suck)
In any case, I hope I can get some help with getting this working, or at the very very least, maybe have TWI do the "fix" themselves and make the 9MM a bit more usable :P Thanks for any help offered.
Pictures (warning, BIG):
Spoiler!
Help with night sight texture not working online. TWI could also fix this.
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