I've checked the console and I've seen a command called 'EnableLivingGore' Does this mean that in the full completion of the game you are planning to add zeds that have lost an arm or leg still fight back? It would be really interesting to mix it in with the head gore we already have and make the game more brutal.
For sure you guys are adding in the Zed Knock Down State when they get hit by the grenades, but you have a death animation for zeds that shoot into the air forward and backwards that we haven't seen in-game yet. I think those animations should be used when zeds get hit by any type of explosive(zeds killed by the rpg-7 in the video just fell over.)
Code for the function:
Edit: I'm starting to think that this is for when zeds die and have a seizure and is going to disappoint me if zeds without arms does not get in..
For sure you guys are adding in the Zed Knock Down State when they get hit by the grenades, but you have a death animation for zeds that shoot into the air forward and backwards that we haven't seen in-game yet. I think those animations should be used when zeds get hit by any type of explosive(zeds killed by the rpg-7 in the video just fell over.)
Code for the function:
Quote:
exec function EnableLivingGore() { local KFPawn_Monster AIP; ForEach WorldInfo.AllPawns(class'KFPawn_Monster', AIP) { AIP.InitPartialKinematics(); } } |
Will enemies survive without an arm or leg and keep fighting?
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