The game is fantastic guys, really well done to you all, I feel there is one weak point that detracts from my mostly positive experience when playing, and that's the sound design of some of the weapons.
The sound design of the weapons in the original killing floor was spot on, but I notice a lot of inconsistency in KF2.
For example, the actual shooting sound of the varmint rifle sounds a bit naff if I'm honest, the audio levels of pistol and all medic weapon reloads are way, way off in comparison to the volume of other weapons, and they just sound weak and hollow with no real substance.
It's obvious how much care and attention has been put into the game and I hope the audio department are working on these things, I mean just normalise the relative audio samples for the pistol and medic weapons to bring them more in line with the other weapons.
Anyway, I just feel it needs a bit more attention.
Great game and keep up the good work.
The sound design of the weapons in the original killing floor was spot on, but I notice a lot of inconsistency in KF2.
For example, the actual shooting sound of the varmint rifle sounds a bit naff if I'm honest, the audio levels of pistol and all medic weapon reloads are way, way off in comparison to the volume of other weapons, and they just sound weak and hollow with no real substance.
It's obvious how much care and attention has been put into the game and I hope the audio department are working on these things, I mean just normalise the relative audio samples for the pistol and medic weapons to bring them more in line with the other weapons.
Anyway, I just feel it needs a bit more attention.
Great game and keep up the good work.
Any plans to adjust audio SFX?
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