mercredi 24 juin 2015

Feedback/Impresssions on KF2 after 24hr.

Hi!

I recently bought KF2 and so far have played 24 hrs (not much, I know) but I would like to share my impressions on the game so far as constructive criticism and feedback.


1) Support isn't support.
It's great having a shotgun AoE class, but I think the naming should be something like Gunslinger or whatever.
Commando seems more "support", while Support is more "Damage/AoE".
IMO, switch the Zed times of Commando and Support.

2) Field Medic
Syring Potency/Recharge rate seems ?dumb? since shooting healing darts is more useful. Syrings are also hard to use since you need to switch weapons and require melee range in the middle of a fight.

Lacerate: Why would Medics have a DoT effect if the game "forces" you to go for headshot kills? (Unless it was crazy strong)

3) Scrakes vs Flesh Pounders
Scrakes feels more dangerous than Flesh Pounders due to their perma run + strong "combo" Attack at close range.
If anything Flesh Pounders should act like Scrakes and vice versa.

4) Hans Volter is extremely difficult to kill using "normal combat strategies" and is only killable using cheese strats (circle kiting).
His health pool is crazy high. I'd rather have him deal more damage and have a lower health pool.

5) Add another playable female character?
Not important, but maybe something to do eventually.

6) Gaining Xp.
I think the Experience gain is a little rough right now. Even with 24 hrs (some of it including custom lvl up maps) I'm only at level 17 with a pure Field Medic.

7) Going over cars, etc.
Characters going over cars (particularly Burning Paris) make it VERY difficult to shoot their heads (they just teleport up). Add a custom animation for this?

8) Gorefast speed.
Gorefast, seem to run towards you fast when they are far away sometimes rather than close (intended?)
While they are SUPPOSE to be faster, they feel *slightly* too fast.

If anyone else has feedback or opinions leave them here!


Feedback/Impresssions on KF2 after 24hr.

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