Please tell me which ideas you liked and which you think are bad. Any feedback is welcome.
Husk
-Shooting his fuel tank a few times makes bullet hoes on it that release a small stray of fuel/gas and explode after a second or two.
-Running Suicide on HoE (doesn't stop and aim at the ground)
-New zed, Grenadier: Husk with a grenade launcher instead of a flamethrower, grenades glow red and take a few seconds to detonate. Demolition perk would have a grenade danger indicator and take less explosive damage. Commando (or some other perk) can catch grenades and throw them back
Crawler
-Make them crawl on walls and ceilings and pounce on a player.
-When they pounce on a player they latch onto him, forcing him to press a button to get them off of him.
-New zed, Poisonous Crawler: Dark shade of Green or glowing details on him back, his fangs glow green and he gives player a poison effect on attack (similar to bloats bile effect).
Gorefast
-Blocks some melee attacks on HoE
-New zed, Gorefast with two arms and machetes: Spins like a fleshpound when he attacks,takes a bit more rounds to die.
Bloat
-New zed, Suicide Bloat: Runs towards the player and blows up in a acidic fountain which has a larger area of effect. His explosion doesn't do much damage, but the bloat effect last a bit longer.
Fleshpound
-Raging fleshpound doesn't stop in front of closed doors but charges through them, this stops his rage.
-New zed, Rhino: Charges with both of his meat grinders in front of him towards a player and stumbles if he misses and hits a wall. Destroys props in his way when charging, including doors and bulletproof glass.
Scrake
-New zed, Brute: Scrake with a big axe instead of a chainsaw
Hans Volter
-Gains a Panzerschreck attack in his later phases
Any Feedback Greatly Appreciated
Husk
-Shooting his fuel tank a few times makes bullet hoes on it that release a small stray of fuel/gas and explode after a second or two.
-Running Suicide on HoE (doesn't stop and aim at the ground)
-New zed, Grenadier: Husk with a grenade launcher instead of a flamethrower, grenades glow red and take a few seconds to detonate. Demolition perk would have a grenade danger indicator and take less explosive damage. Commando (or some other perk) can catch grenades and throw them back
Crawler
-Make them crawl on walls and ceilings and pounce on a player.
-When they pounce on a player they latch onto him, forcing him to press a button to get them off of him.
-New zed, Poisonous Crawler: Dark shade of Green or glowing details on him back, his fangs glow green and he gives player a poison effect on attack (similar to bloats bile effect).
Gorefast
-Blocks some melee attacks on HoE
-New zed, Gorefast with two arms and machetes: Spins like a fleshpound when he attacks,takes a bit more rounds to die.
Bloat
-New zed, Suicide Bloat: Runs towards the player and blows up in a acidic fountain which has a larger area of effect. His explosion doesn't do much damage, but the bloat effect last a bit longer.
Fleshpound
-Raging fleshpound doesn't stop in front of closed doors but charges through them, this stops his rage.
-New zed, Rhino: Charges with both of his meat grinders in front of him towards a player and stumbles if he misses and hits a wall. Destroys props in his way when charging, including doors and bulletproof glass.
Scrake
-New zed, Brute: Scrake with a big axe instead of a chainsaw
Hans Volter
-Gains a Panzerschreck attack in his later phases
Any Feedback Greatly Appreciated
New Zed suggestions; Old zed improvements
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