vendredi 4 juillet 2014

Will KF2 have the modding ability KF1 has?

I'm surprised the question hasn't been asked yet.



Will killing floor 2 have the same modding ability that killing floor 1 has?



New engine, new rules, new limitations. I know that RO2s modding was limited, well I say that, what I mean is, if you wanted to do heavy modding, it took much more In depth time and a higher skill level to do, where as KF1 was fantastic. You could jump into the sdk and easily pick up a huge range of modding abilities.



Will kf2 allow custom enemies, weapons or even gameplay changes. Or will we just be able to cobble together a few maps and leave the heavy stuff to those more advanced than the everyday modder?



It will be interesting to see how it pans out.




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