mardi 15 juillet 2014

KF Raise max packages?

I'm not sure, but it seems like engine can load maximum 256 packages in the same time. Trying to load more packages makes server to "hang up": it is still working, but clients are unable to connect.



And the biggest problem is that KF updates add more and more packages, leaving less and less space for custom content. Since dynamic asset loading has been introduced, there is no memory problem anymore. But I believe that hitting max packages soon can become a problem for stock game too.



So I'm asking to devs: is it possible to raise max packages? Maybe there is a const defined in native code, or some variable (array size) defined as byte (unsigned char) that can be safely change to int?



If it is impossible to change on engine-level, then at least could you combine weapon animation into one package?


Code:



KF_Wep_Benelli.ukx

KF_Wep_Claymore.ukx

KF_Wep_Dual_MK23.ukx

KF_Wep_DualRevolver.ukx

KF_Wep_Dwarf_Axe.ukx

KF_Wep_Fal_Acog.ukx

KF_Wep_HuskGun.ukx

KF_Wep_Kriss.ukx

KF_Wep_KSG_Shotgun.ukx

KF_Wep_M4.ukx

KF_Wep_M4M203.ukx

KF_Wep_M7A3.ukx

KF_Wep_M99_Sniper.ukx

KF_Wep_MedicNade.ukx

KF_Wep_MK23.ukx

KF_Wep_MKB42.ukx

KF_Wep_MP5.ukx

KF_Wep_Revolver.ukx

KF_Wep_TrenchGun.ukx

KF_Wep_Vlad9000.ukx

KF_Wep_ZEDGun.ukx







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