I'm not sure, but it seems like engine can load maximum 256 packages in the same time. Trying to load more packages makes server to "hang up": it is still working, but clients are unable to connect.
And the biggest problem is that KF updates add more and more packages, leaving less and less space for custom content. Since dynamic asset loading has been introduced, there is no memory problem anymore. But I believe that hitting max packages soon can become a problem for stock game too.
So I'm asking to devs: is it possible to raise max packages? Maybe there is a const defined in native code, or some variable (array size) defined as byte (unsigned char) that can be safely change to int?
If it is impossible to change on engine-level, then at least could you combine weapon animation into one package?
And the biggest problem is that KF updates add more and more packages, leaving less and less space for custom content. Since dynamic asset loading has been introduced, there is no memory problem anymore. But I believe that hitting max packages soon can become a problem for stock game too.
So I'm asking to devs: is it possible to raise max packages? Maybe there is a const defined in native code, or some variable (array size) defined as byte (unsigned char) that can be safely change to int?
If it is impossible to change on engine-level, then at least could you combine weapon animation into one package?
Code:
KF_Wep_Benelli.ukx
KF_Wep_Claymore.ukx
KF_Wep_Dual_MK23.ukx
KF_Wep_DualRevolver.ukx
KF_Wep_Dwarf_Axe.ukx
KF_Wep_Fal_Acog.ukx
KF_Wep_HuskGun.ukx
KF_Wep_Kriss.ukx
KF_Wep_KSG_Shotgun.ukx
KF_Wep_M4.ukx
KF_Wep_M4M203.ukx
KF_Wep_M7A3.ukx
KF_Wep_M99_Sniper.ukx
KF_Wep_MedicNade.ukx
KF_Wep_MK23.ukx
KF_Wep_MKB42.ukx
KF_Wep_MP5.ukx
KF_Wep_Revolver.ukx
KF_Wep_TrenchGun.ukx
KF_Wep_Vlad9000.ukx
KF_Wep_ZEDGun.ukx
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