can anyone else duplicate this issue / conflict with no big guns?
i can't get my server to start with this one added to the list of mutators in my launcher.bat... server crashes if i switch it on via webadmin too
I'm using killmessages ver 3, antiblocker, and noobfilter - i'm assuming there's no conflict with as who would write a mutator that wont work with those 3 right?
Right?
anyways - here's the output:
C:\dedicatedservers\KFDS1\System>KF_server_launche r.bat
C:\dedicatedservers\KFDS1\System>ucc server KF-westlondon.rom?game=KFmod.KFGameT
ype?VACSecured=true?MaxPlayers=6?AdminName=Admin?A dminPassword=wiped?Mutator=
MutKFAntiBlocker.MutKFAntiBlocker,MutKillMessage.M utKillMessage,NoobFilter.NoobF
ilter,KFNoBigGuns.MutNoBigGuns -log=server.log
STEAMAUTH : SteamAPI_Init failed
Browse: KF-westlondon.rom?Name=KFPlayer?Class=Engine.Pawn?Cha racter=Corporal_Lew
is?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=t rue?MaxPlayers=6?AdminName=Adm
in?ADMINPASSWORD=XXXXX?Mutator=MutKFAntiBlocker.Mu tKFAntiBlocker,MutKillMessage.
MutKillMessage,NoobFilter.NoobFilter,KFNoBigGuns.M utNoBigGuns
Collecting garbage
Purging garbage
Garbage: objects: 60068->60066; refs: 786403
Game class is 'KFGameType'
Setting breakpad minidump AppID = 1250
STEAMAUTH : Steam auth system activation successful
Bringing Level KF-westlondon.myLevel up for play (30) appSeconds: 5.983000...
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
(Karma): StaticMesh (W_Blinds) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (W_Blinds) with empty Karma KAggregateGeometry.
SetAdminFromURL called
Mutators MutKFAntiBlocker.MutKFAntiBlocker,MutKillMessage.M utKillMessage,NoobFil
ter.NoobFilter,KFNoBigGuns.MutNoBigGuns
Missing ClassProperty ClassProperty KFMod.KFLevelRules.ItemForSale
GameInfo::InitGame : bEnableStatLogging False
KFLRules = KF-westlondon.KFLevelRules0
Game length = 2
UObject::ProcessEvent
(KFLevelRules KF-westlondon.KFLevelRules0, Function Engine.Actor.PreBeginPlay)
BeginPlay
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!
History: UObject::ProcessEvent <- (KFLevelRules KF-westlondon.KFLevelRules0, Fun
ction Engine.Actor.PreBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMa
pURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 137 MByte 107 KByte 196 Bytes from HD took 0.962993
seconds (0.826993 reading, 0.136000 seeking).
FileManager: 0.115000 seconds spent with misc. duties
Name subsystem shut down
C:\dedicatedservers\KFDS1\System>
how does one ickle mut cause a gpf?
The only weapon that needs removing is the flamethrower. if there's a fix for this mut or another way of banning one weapon without losing perks....
ohyeah, PS: that one's on a win8.1 scrap rig i'm building as a guests lanparty client not a linux box. But its a decent enough cpu with 8 gigs of ddr3 etc... oh, and i've tried 2 mayb 3 different downloads - started with the "official whitelisted download"
i can't get my server to start with this one added to the list of mutators in my launcher.bat... server crashes if i switch it on via webadmin too
I'm using killmessages ver 3, antiblocker, and noobfilter - i'm assuming there's no conflict with as who would write a mutator that wont work with those 3 right?
Right?
anyways - here's the output:
C:\dedicatedservers\KFDS1\System>KF_server_launche r.bat
C:\dedicatedservers\KFDS1\System>ucc server KF-westlondon.rom?game=KFmod.KFGameT
ype?VACSecured=true?MaxPlayers=6?AdminName=Admin?A dminPassword=wiped?Mutator=
MutKFAntiBlocker.MutKFAntiBlocker,MutKillMessage.M utKillMessage,NoobFilter.NoobF
ilter,KFNoBigGuns.MutNoBigGuns -log=server.log
STEAMAUTH : SteamAPI_Init failed
Browse: KF-westlondon.rom?Name=KFPlayer?Class=Engine.Pawn?Cha racter=Corporal_Lew
is?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=t rue?MaxPlayers=6?AdminName=Adm
in?ADMINPASSWORD=XXXXX?Mutator=MutKFAntiBlocker.Mu tKFAntiBlocker,MutKillMessage.
MutKillMessage,NoobFilter.NoobFilter,KFNoBigGuns.M utNoBigGuns
Collecting garbage
Purging garbage
Garbage: objects: 60068->60066; refs: 786403
Game class is 'KFGameType'
Setting breakpad minidump AppID = 1250
STEAMAUTH : Steam auth system activation successful
Bringing Level KF-westlondon.myLevel up for play (30) appSeconds: 5.983000...
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
(Karma): StaticMesh (W_Blinds) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (W_Blinds) with empty Karma KAggregateGeometry.
SetAdminFromURL called
Mutators MutKFAntiBlocker.MutKFAntiBlocker,MutKillMessage.M utKillMessage,NoobFil
ter.NoobFilter,KFNoBigGuns.MutNoBigGuns
Missing ClassProperty ClassProperty KFMod.KFLevelRules.ItemForSale
GameInfo::InitGame : bEnableStatLogging False
KFLRules = KF-westlondon.KFLevelRules0
Game length = 2
UObject::ProcessEvent
(KFLevelRules KF-westlondon.KFLevelRules0, Function Engine.Actor.PreBeginPlay)
BeginPlay
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!
History: UObject::ProcessEvent <- (KFLevelRules KF-westlondon.KFLevelRules0, Fun
ction Engine.Actor.PreBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMa
pURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 137 MByte 107 KByte 196 Bytes from HD took 0.962993
seconds (0.826993 reading, 0.136000 seeking).
FileManager: 0.115000 seconds spent with misc. duties
Name subsystem shut down
C:\dedicatedservers\KFDS1\System>
how does one ickle mut cause a gpf?
The only weapon that needs removing is the flamethrower. if there's a fix for this mut or another way of banning one weapon without losing perks....
ohyeah, PS: that one's on a win8.1 scrap rig i'm building as a guests lanparty client not a linux box. But its a decent enough cpu with 8 gigs of ddr3 etc... oh, and i've tried 2 mayb 3 different downloads - started with the "official whitelisted download"
Aucun commentaire:
Enregistrer un commentaire