I found an error trying to create an exploding GnomeSmashable that causes damage when receiving a shot, but the game crashed when I used the knife on it giving this log:
KnifeFire KF-ExplosiveGnome.knife.KnifeFire1 (Function KFmod.KFMeleeFire.Timer:0427) Unknown code token CE
History: FFrame::Serialize <- UObject::ExecutingBadStateCode <- UObject::ProcessEvent <- (KnifeFire KF-ExplosiveGnome.knife.KnifeFire1, Function KFmod.KFMeleeFire.Timer) <- UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
This only happens when using the knife. It works correctly with pistol and grenades, but did not try other weapons

I'll really appreciate that Tripwire fixes this problem.
Thanks before hand
Fere
KnifeFire KF-ExplosiveGnome.knife.KnifeFire1 (Function KFmod.KFMeleeFire.Timer:0427) Unknown code token CE
History: FFrame::Serialize <- UObject::ExecutingBadStateCode <- UObject::ProcessEvent <- (KnifeFire KF-ExplosiveGnome.knife.KnifeFire1, Function KFmod.KFMeleeFire.Timer) <- UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
This only happens when using the knife. It works correctly with pistol and grenades, but did not try other weapons
I'll really appreciate that Tripwire fixes this problem.
Thanks before hand
Fere
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