vendredi 4 juillet 2014

Feedback: Visual Outlines of new ZED

This is essentially a feedback thread on the new ZED's visual design, specifically their outline. I'm a bit worried after seeing the Cloth, Cyst and Slasher in the new trailer. They appear quite similar visually. Obviously we can tell them apart when next to each other but the problem is when you have a few dozen of them on screen at the same time mixed in with each other.



A huge success for Tripwire in KF1 (In my opinion) was the design of the Zeds since they were all distinct and easily told apart from a distance and in a crowd, which was very helpful with things like Sirens mixing in with Cloth groups. Even in bad lighting or when just glancing towards a "swarm" to get a general idea of what was coming this helped massively. Killing Floor also tend to have quite a bit of dark environments so identification issues like this can be important



Valve is a another company who's been very good about this with games like TF2 or the L4D series. Each character and enemy has a very distinct visual design and outline to help with this specific problem. This also helps bring the character a much stronger "personality" within the community since they're all unique.




While not game breaking its something I think can be very important for a game where players need to manage dozens of enemies at once. I figured I'd raise the issue and see what people think about it.



EDIT 1: Obviously there are a few more things that can help with identification aside from just outlines. Audio cues like the Sirens crying, the Fleshpounds grunting and so on also help with these issues but does not remove the usefulness of visual feedback. Maybe some of the new ZED's have other factors that are not immediately obvious going for them, like being very tall when standing next to each other etc.




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