lundi 14 juillet 2014

A suggestion for ZED time

I asked once on a KF1 video how ZED time was going to work in KF2, and I was told that time will slow down as it did in KF1, but in KF2, the entire screen turns black-and-white, and only blood is visible in red.



Now, that sounds cool on it's own, if it's true that it's going to work like that.



My suggestion is about extensions, though.



In KF1, ZED time extensions worked just by the sound playing again and time being slow for longer.



But in KF2, might I suggest that with every kill in ZED time as a perk with extensions, the screen might flash (or not because epilepsy, but it wouldn't be a quick-flash, it'd be white suddenly, then the white would slowly fade away), along with a cool little heartbeat sound with every kill.



My other suggestion in addition to that (or not), starts with a problem I had with extensions back in KF1, where if you were, let's say, a commando, and ZED time started when you killed 1 clot out of 5, you'd immediately get the other 4 extensions after that, essentially not getting the full length out of ZED time. In KF2, to combat this, why not have it so when ZED time first starts, you killed 1 specimen, then to get the next extension, you'd have to kill 2 specimens, then 3, then 4, etc.



How's that sound?




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