vendredi 23 mai 2014

Positional Audio for crying out loud

Incorporating 'Positional Audio' would make this a whole new game.



There is so much I want to say but cannot as it is location specific; so much is lost on a tactical level.













Also I know this has been brought up before but it feels like a feature that nobody talks about and everybody would use, if they knew it existed (And maybe didn't have to deal with 3rd party software).




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