Why on many, many, servers do the defenders feel they need to 'attack' the attacker, rather than find a good defensive position and let them come to him. You in defense in cover present a small target, the attacker up and running a large target. On most maps if you spend 50% of your time actually in a defense, in a proper defendable position, you will either hit the lockdown, or have the tickets on the other side so low you can then 'attack' to your hearts content.
The complaints from the defenders on why maps are unbalanced have a lot to do with the above, there is no map out there that a defender can not actually defend and win. An attacker by doctrine needs a 3 to 1 advantage in manpower, if you defend properly that means you can kill them at a rate of 3 to 1, IF you know what your are doing. THEY HAVE TO COME TO YOU, you do not need to go to them.
And why in the defense do you feel the need to throw smoke? You are defending you want clear fields of fire, why give the enemy additional concealment?
The complaints from the defenders on why maps are unbalanced have a lot to do with the above, there is no map out there that a defender can not actually defend and win. An attacker by doctrine needs a 3 to 1 advantage in manpower, if you defend properly that means you can kill them at a rate of 3 to 1, IF you know what your are doing. THEY HAVE TO COME TO YOU, you do not need to go to them.
And why in the defense do you feel the need to throw smoke? You are defending you want clear fields of fire, why give the enemy additional concealment?
Aucun commentaire:
Enregistrer un commentaire