I know, the grenade counts as a weapon to switch by pressing the command "Throwgrenade" button.
The Switch to last weapon feature has brought me even trough the maddest situations in KF even on HoE. I will provide a simple example:
Don't like this. I know it's nearly impossible to add an "exception" or "the fact, that Grenades are not weapons" so the game can identify it. I'm a mapper by myself and never realy went into coding.
So what troubles me sometimes is, that I relied on my "Switch to last weapon" button when I (not) few seconds ago tossed my grenade(s).
The Switch to last weapon feature has brought me even trough the maddest situations in KF even on HoE. I will provide a simple example:
You have the AA12 + Hunting Shotgun in your inventory.
Your current weapon equipped is the AA12 and your last was Hunting Shotgun.
You start to throw some grenades (= last weapon= Grenades/AA12) and you automatically - in nature - switch back to your AA12.
Pressing the "Switch to last weapon" button won't do anything.
You remain with the AA12 equipped.
Your current weapon equipped is the AA12 and your last was Hunting Shotgun.
You start to throw some grenades (= last weapon= Grenades/AA12) and you automatically - in nature - switch back to your AA12.
Pressing the "Switch to last weapon" button won't do anything.
You remain with the AA12 equipped.
Don't like this. I know it's nearly impossible to add an "exception" or "the fact, that Grenades are not weapons" so the game can identify it. I'm a mapper by myself and never realy went into coding.
So what troubles me sometimes is, that I relied on my "Switch to last weapon" button when I (not) few seconds ago tossed my grenade(s).
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