When in a campaign mode game I see this far too often. You are on the defense, you deploy in game with already less tickets than the enemy, and for some reason instead of 'digging in' and playing 'defense' the troops disregarding 'suggestions' from the commander get up and 'run' at the enemy, essentially 'attacking the attacker' and then wonder why they lost.
Every map here can be defended if it actually is, even Apartments. People complain about Bridges but Apartments is far more unbalanced and no one cares for it 'meets' their need. Sit in the right and left doorways and defend the hallways and basement doorways, LMG's crossing the center alley gap from the flanks, and the enemy has to come to you. If you give them no way to enter the left and right buildings, or go through center how can you not win and defend Apartments for example. Sill do not understand why the fixed machinegun on the 2nd floor of left building is never manned, and a troop or two guarding the stairwell up to him, the MMG can hold the front better than any asset available to the defense, but is readily ignored. But every game the defender throws himself at the attackers and again wonder how they lost. Offense is not always the best defense.
Setting up crossfires behind cover, not taking the enemy on 'nose on nose' and effective deployment of weapons systems and every map is defendable.
Now reverse the scenario. If I am attacking there is the 'break' point where you can not win. In the campaign mode it is more advantageous to now go into a defensive posture and 'bleed out' the defenders as they will almost on cue 'attack the attacker'. Bleed them down to zero and preserve my troops, as the attacker even though I did not 'win' the map I won the combat power aspect of the game, and the enemy has to deal with lower numbers the next map played.
In the campaign mode territories as well as combat power is how you 'win' the campaign, the individual battles are secondary. Your bleeding out the combat power of the enemy while preserving yours you will win the campaign.
Every map here can be defended if it actually is, even Apartments. People complain about Bridges but Apartments is far more unbalanced and no one cares for it 'meets' their need. Sit in the right and left doorways and defend the hallways and basement doorways, LMG's crossing the center alley gap from the flanks, and the enemy has to come to you. If you give them no way to enter the left and right buildings, or go through center how can you not win and defend Apartments for example. Sill do not understand why the fixed machinegun on the 2nd floor of left building is never manned, and a troop or two guarding the stairwell up to him, the MMG can hold the front better than any asset available to the defense, but is readily ignored. But every game the defender throws himself at the attackers and again wonder how they lost. Offense is not always the best defense.
Setting up crossfires behind cover, not taking the enemy on 'nose on nose' and effective deployment of weapons systems and every map is defendable.
Now reverse the scenario. If I am attacking there is the 'break' point where you can not win. In the campaign mode it is more advantageous to now go into a defensive posture and 'bleed out' the defenders as they will almost on cue 'attack the attacker'. Bleed them down to zero and preserve my troops, as the attacker even though I did not 'win' the map I won the combat power aspect of the game, and the enemy has to deal with lower numbers the next map played.
In the campaign mode territories as well as combat power is how you 'win' the campaign, the individual battles are secondary. Your bleeding out the combat power of the enemy while preserving yours you will win the campaign.
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