dimanche 30 mars 2014

Ideas for RO3

First of all, I have no idea if this is the place to post, I looked around and couldn't find a dedicated place to put the thread. I'm sure there have been threads like this elsewhere but anyway.

I also don't know if RO3 is even being talked/thought about or whatever but here's just some things I've been thinking about.





Something to note, I know that a lot of these things could seem unnecessary or an unrealistic goal but I'm just writing things down.



1. Titanfall like side-AI, I'm not familiar with the limitations server/engine of whatever will be used (ue4 maybe). Just a want.

-for ex. medics carrying wounded away on stretchers

-nothing game changing though, it would take away to have npc soldiers also taking part in the battle, only npcs as is right now to fill the 32v32. 32v32 is a good fit for RO2 and I wouldn't want it lowered.

- I understand this would probably be a pretty big undertaking, once again just a want

- I also feel that the campaign multiplayer already in RO2 could only get better with a titanfall like side scene to tell a story but idk its getting into a whole new point with that

-check out squads section 4, mention something about this there



2. Spawning

- I know this can be tricky to keep the gameplay moving and stuff, but spawning by being brought in on the LCVPs (ex Higgins boats)

-would serve as the spawn delay, but again, I can see where this would slow down gameplay with even a 32v32 game.

-possible parachuting (not really a Russian thing but maybe for dday thing)



3. Mantle

-mantling is one of the things that just felt off for me in RO2

- too slow/clunky

-my ideal mantle is a cross between bf4 (too weirdly smooth) and codghosts (pretty smooth, still a little too clunky)



4. Squads

-squads as is in RO2 feel meaningless to an extent, the orders given by squads are usually not gonna be followed unless you are playing with friends or cooperative teammates (rare)

- I find that squad 1 always ends up with all the riflemen and is too large for squad teamwork (more of a RO2 fixable problem)

-things like squad selection should be more important than it is now, pretty much overlooked by the majority

-I feel that it should be more rewarding for players that work with their squad, and following orders

-dedicated mortar squads or mortars within a squad with multiple players taking care of each piece of the mortar team puzzle, same with machine gunner or bazooka things idk

- the multiple player thing with the mortar or machine gun team could be filled with a npc (npc only maybe) that follows the player around, with the tripod, rounds and ammo, things of that nature to keep players from having the boring job of handling the ammo and such



5. Cover - just a few things

-to make cover better imo, it needs to be seemless

-sprinting straight into a wall could snap to cover

-instead of a 'magnetized' cover system make it a buffer area thing, so that you can move away slightly and still use the cover for blind fire/peaking and not a two point on/off system

-this would allow for smooth movement around the map.



6. Prone things

-while prone completely folding arms and crawling should only be done when in a crawling "sprint" mode, and then while regularly moving have the gun out in front with one hand (if possible) ready to fire

-rolling (self explanatory)



7. Immersion

-camera reaction:

+reaction to explosions or things, involuntary camera reaction

-this would have to be very rare, so huge explosions close to the player

-ringing sound with close explosions

- a hardcore/realism mode makeover/new mode

+disabling any kind of spectating with a screen for waiting on respawn. This would be a good place for the Higgins boats respawn style.



8. Dying (some of the ideas are far fetched/too in-depth)

-Its already kind of in RO2 and this kind of goes along with immersion and would depend on gamemode

-dying by anything hitting eyes/head should blackout screen until time to respawn/spectate. camera should not remain at death location

-losing limbs possibly not insta-death (but still quick) so hold gun for a little longer idk, would need experimentation of some sort

-losing guns when shot in hand like ro1 could be handled in a cool way

-losing a few fingers on one hand wouldn't stop one from shooting something with one hand





Anyway, just a few things. I'll probably add things to this list, I enjoy thinking up things and such...




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