One of the things in combat you have to understand is the lack of 'intelligence' of what the enemy is doing, how many and where. You all want a degree of 'realism' but yet what all your intell hand fed to you on the maps. And even sometimes you are not even sure what your people are doing as well. Other than 'recon' aircraft, as seen by the commander, enemy deployment, as well as what your troops are doing, should be unknown replicating the 'Fog of War'. Yes your NCO's can communicate with you and tell you, but for a 'realism' a 'Fog of War' should be part of the realism.
Individual soldiers do not have access to battle area maps, it is up to the Sergeant or Squad Leader to relay that information to his troops.
Voice communication also should be limited to a 'range' of voice, not a troop 200m away talking to you, no one I know can 'yell' that far. Several games I play the talker has a range circle that he can be heard in, be it voice or radio, even tactical radios of the era were very range limited.
For realism the demand is vehicles and other toys, but one of the simplest forms of 'realism' is not even on the radar.
32 players replicates a reinforced 'platoon' of the era, effective voice communication is near the 25m range, possibly out to 50m based on my actual experience. As a leader you give out 'the plan' and then rely on your team leaders to do as the plan dictates with a degree of flexability. We never had 100% communication, and a lot of combat is done by faith that your leader will do what he is supposed to when is is supposed to.
When I play Commander you will see me moving back and forth overwatching activities as caps are assaulted or defended, making suggestions (you can not 'order' pup players I have 'been told', just Herd The Cats). I find it way to easy to bring up maps, see everything going on and can immediately 'suggest' what to do to react to whatever situation. Wish we had that 'realism' in real life......
Individual soldiers do not have access to battle area maps, it is up to the Sergeant or Squad Leader to relay that information to his troops.
Voice communication also should be limited to a 'range' of voice, not a troop 200m away talking to you, no one I know can 'yell' that far. Several games I play the talker has a range circle that he can be heard in, be it voice or radio, even tactical radios of the era were very range limited.
For realism the demand is vehicles and other toys, but one of the simplest forms of 'realism' is not even on the radar.
32 players replicates a reinforced 'platoon' of the era, effective voice communication is near the 25m range, possibly out to 50m based on my actual experience. As a leader you give out 'the plan' and then rely on your team leaders to do as the plan dictates with a degree of flexability. We never had 100% communication, and a lot of combat is done by faith that your leader will do what he is supposed to when is is supposed to.
When I play Commander you will see me moving back and forth overwatching activities as caps are assaulted or defended, making suggestions (you can not 'order' pup players I have 'been told', just Herd The Cats). I find it way to easy to bring up maps, see everything going on and can immediately 'suggest' what to do to react to whatever situation. Wish we had that 'realism' in real life......
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