lundi 31 mars 2014

Maps, an opinion

Right now I feel a lot of the RO2 maps are way too small to replicate combat on the vast Russian steppes. The distances between spawns and where they are located brings on a lot of unintentional as well as intentional 'spawn camping'. The maps in may cases are too narrow forcing a WW1 style of combat, nose on nose charging into fixed defenses. The are so many 'funnels' restricting maneuver for the less creative.





A squad in this era was usually responsible for a 1000m front, 33-36 men, especially in the vast areas of the east. With reinforcements of up to 600 +/- (a 'short' maneuver Battalion) the maps are more a WW1 than WW2 battlefield as you are forced to funnel 'squad' after 'squad' into a defined 'killing field'. The effective range (effective defined as a 50/50 chance first round hit on stationary man sized target) is 250m, many of the maps are scaled far less than that wide, and sometimes not that much longer (Apartments). Now throw in a tank with a 500m main gun, and soon APC's these maps need to be 'opened' up or many of these maps will soon be far more unbalanced than they are now.





I would love to learn how and create effective maps, I have tried, just not good at it, we have a private server and we have folks that are trying. My dream map would be at least 1500m wide 2500m long and a true 120min map. Allowing far more maneuver, and creating a true east front 'steppe' battlefield, caps and spawns a minimum of 250m apart, a company or short battalion friendly, a WW2 battlefield, not the Somme in WW1.




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