One of the things Commanders need to learn is 'multi-tasking', and a great way to 'learn' is practice on 'empty' servers, with just 'bots' to command.
Learn how to use the command matrix, how to order troops to do what when.
Learn how to 'mark' as well as plan artillery strikes so you are not totally reliant on your team leaders. You can mark targets you can not see to a point if you know where the target is and you 'guestimate' your mark and if needed adjust till you 'find' it.
Learn how to sequence the maps and the 'time' frames you need for each map. For example on Bridges my pattern initially is B,A,C,D etc. From the spawn command building on game start I always mark 'A' for arty and fire it, by the time it arrives the bad guys are trying to get into the holes at A.
Timing of arty is also an 'art', you do not need to fire it immediately as you get it, but plan for 5 minutes in the future. Will you need to fire 'blocking' artillery to prevent free access to reinforce a 'cap', that is you place arty in a position where the enemy needs to move through to get to the 'cap' you are attacking or defending.
Learn how to use arty to counter attack, if we are about to lose a 'cap' I always mark that cap and as soon as it about to change fire it, wait 20sec and give attack cap order.
Count your volleys, always wait till 2 volleys left to order your troops into the area, by the time your troops react to the order, the last volley has landed, the enemy is still 'clearing their heads' and not in a good position to react to your counter attack.
Learn the impact radius of artillery, mortars, rockets, so you can position your troops in safe areas, but close enough to react to the needs once arty is done.
Being a Leader is all about time management, and these few 'practice' tips will develop the skills needed on each map.
Learn how to use the command matrix, how to order troops to do what when.
Learn how to 'mark' as well as plan artillery strikes so you are not totally reliant on your team leaders. You can mark targets you can not see to a point if you know where the target is and you 'guestimate' your mark and if needed adjust till you 'find' it.
Learn how to sequence the maps and the 'time' frames you need for each map. For example on Bridges my pattern initially is B,A,C,D etc. From the spawn command building on game start I always mark 'A' for arty and fire it, by the time it arrives the bad guys are trying to get into the holes at A.
Timing of arty is also an 'art', you do not need to fire it immediately as you get it, but plan for 5 minutes in the future. Will you need to fire 'blocking' artillery to prevent free access to reinforce a 'cap', that is you place arty in a position where the enemy needs to move through to get to the 'cap' you are attacking or defending.
Learn how to use arty to counter attack, if we are about to lose a 'cap' I always mark that cap and as soon as it about to change fire it, wait 20sec and give attack cap order.
Count your volleys, always wait till 2 volleys left to order your troops into the area, by the time your troops react to the order, the last volley has landed, the enemy is still 'clearing their heads' and not in a good position to react to your counter attack.
Learn the impact radius of artillery, mortars, rockets, so you can position your troops in safe areas, but close enough to react to the needs once arty is done.
Being a Leader is all about time management, and these few 'practice' tips will develop the skills needed on each map.
Aucun commentaire:
Enregistrer un commentaire