Having a problem where my players and zeds are extremely underlit even though the scene itself is fairly bright. I do have an indoor lighting volume and I'm using point lights. I've also tried a directional light as well with no success.
Any help would be appreciated. Thanks!
Also in an unrelated to this problem problem, I'm having a ton of light leaks/poor shadows where my BSP faces meet and not finding too much in the way of a solution. The artifact is an odd shadowing along the edge of the wall/floor and wall/ceiling. I found a video on how to fix this but for the life of me cannot find it again. It addressed vertex lighting/shadowing. Can anyone point me in the right direction?
Any help would be appreciated. Thanks!
Also in an unrelated to this problem problem, I'm having a ton of light leaks/poor shadows where my BSP faces meet and not finding too much in the way of a solution. The artifact is an odd shadowing along the edge of the wall/floor and wall/ceiling. I found a video on how to fix this but for the life of me cannot find it again. It addressed vertex lighting/shadowing. Can anyone point me in the right direction?
Pawns and Zeds unlit/black
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