These are the new grenades that can used to unavailabe perks
-Nail bomb
It is a handmade pipe bomb.
40% lower explosive damage and 30% higher fragment damage than frag grenade
-Naplam grenade
There is no explosive damage but ignite the Zeds on large area
-Anti tank mine
Explodes when Zeds step on it
Gives 30% extra damage to Zed mechanic because it is anti tank mine
Doesn't explode on players
When Zeds step on the mine that just thrown, it doesn't explode until the player get out the area
Also it can use tacticaly like,
Weld the door ? Put the mine below the door ? Ignore the door and keep killing the Zeds ? Door opened by Zeds ? Boom!
-Boom bottle
It is a molotov with gasolin and gunpowder in it
Ignite and give explosive damage to Zeds in small area
It could be thought wicker than other grenade because of the damage area of it, but it can carry 40% more than others(5?7) and also, it is more cheaper than other grenades!
-Sonic grenade
It is a sonic pulse grenade that gives massive amount of knockback and confusion to Zeds. No damage to unnormal Zeds but normal Zeds fly a bit and dies when they bang to the wall or floor
-Chemical grenade
It is a smoke type grenade that makes a acid cloud in a large area for 3 seconds
The acid effect last for 10 seconds to Zeds that gives percentage damage compare to the present health
Normal Zeds(Zeds that just walking with no weapon, include crawler)
10% per second (that means 100% dead on 10 seconds)
Unnormal Zeds(Zed that have weapons)
2% per second (20% damage)
Boss
0.5% per second (5% damage)
And also, there is no repeatable damage(that means, if you throw 2 Chemical grenades to unnormal Zeds, the damage don't be 4%, just 2% straight)
There is no acid effect damage to already acid damaged Zeds
-Propane grenade
It looks like a small propane gas tank with some device on top
30% lower damage but 40% larger explode area than explosive grenade
THANK YOU FOR READING MY IDEA!
-Nail bomb
It is a handmade pipe bomb.
40% lower explosive damage and 30% higher fragment damage than frag grenade
-Naplam grenade
There is no explosive damage but ignite the Zeds on large area
-Anti tank mine
Explodes when Zeds step on it
Gives 30% extra damage to Zed mechanic because it is anti tank mine
Doesn't explode on players
When Zeds step on the mine that just thrown, it doesn't explode until the player get out the area
Also it can use tacticaly like,
Weld the door ? Put the mine below the door ? Ignore the door and keep killing the Zeds ? Door opened by Zeds ? Boom!
-Boom bottle
It is a molotov with gasolin and gunpowder in it
Ignite and give explosive damage to Zeds in small area
It could be thought wicker than other grenade because of the damage area of it, but it can carry 40% more than others(5?7) and also, it is more cheaper than other grenades!
-Sonic grenade
It is a sonic pulse grenade that gives massive amount of knockback and confusion to Zeds. No damage to unnormal Zeds but normal Zeds fly a bit and dies when they bang to the wall or floor
-Chemical grenade
It is a smoke type grenade that makes a acid cloud in a large area for 3 seconds
The acid effect last for 10 seconds to Zeds that gives percentage damage compare to the present health
Normal Zeds(Zeds that just walking with no weapon, include crawler)
10% per second (that means 100% dead on 10 seconds)
Unnormal Zeds(Zed that have weapons)
2% per second (20% damage)
Boss
0.5% per second (5% damage)
And also, there is no repeatable damage(that means, if you throw 2 Chemical grenades to unnormal Zeds, the damage don't be 4%, just 2% straight)
There is no acid effect damage to already acid damaged Zeds
-Propane grenade
It looks like a small propane gas tank with some device on top
30% lower damage but 40% larger explode area than explosive grenade
THANK YOU FOR READING MY IDEA!
New [Grenade] ideas
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