mardi 7 juillet 2015

Interactive and Dynamic Map Elements?

I think I'm interested in attempting a map one of these days; I've made something in the Hammer editor for TF2 once before, but never worked in UE .. are they fairly similar?

Before I decide for certain what I'd like to go for, I really must know what kind of elements are possible in a KF2 map. Specifically, I have a real fondness for maps with dynamic or interactive elements (and it kind of saddens me how static all of the official KF2 maps have been so far..) . So what is possible?
  • Elevators and other types of Moving Platform?
  • Automated vehicles like mine-carts?
  • Environmental damage?
  • Falling objects?
  • Moving objects with a specific amount of weight or force output, IE something that would knock over a Clot but not a Scrake?
  • Triggers that sense players or zeds, or weight?
  • Displays that show a camera point in real-time?
  • Displays that show a spectator cam?
  • Moving or toggling on/off Zed and Player spawns?
  • Having the Traders cycle in a pre-set order instead of randomly?
  • Simple interactive panels (ie use button while facing panel)
  • Complex interactive panels (individual buttons, require aiming precisely at one to use)?
  • Interactions that give or take cash?
  • Interactions that give health?
  • Interactions that remember a player or target a specific remembered player?
  • Conveyor Belts?
  • Launch pads?
  • Pre-set or On-Trigger specific weapon / item spawn?
  • Custom BGM (overrides normal soundtrack)?
  • On-trigger zed spawning?
  • Spawning of zeds that don't contribute to wave total?
  • "event-specific" pathing for zeds, IE making zeds walk a certain path or behave a certain way based on a trigger?
  • Forced zed erase from areas or forced zed teleport?
  • Water? (as in, does KF2 support it at all? I doubt there are swimming animations for anything.)
  • Dynamic/Triggered changes to ambient lighting / environmental effects, IE fog, smoke, or weather?


Interactive and Dynamic Map Elements?

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