samedi 10 mai 2014

What about KF1 would you like to be fixed / added ?

Fix :

- remove the demolition perk which is no fun at all. Moreover, it is more the job of a support to do this.

- maybe removing the sharpshooter perk since it's not really something really distinct from every other (all of them need to be skilled with their marksmanship). Maybe changing it to sniper perk.

- friendly fire on by default

- not just recoil but free aim : well, at least something (like Deus Ex) where your aim is not a dot but a circle of probability. And this circle would be smaller with better levels.

- the perks evolution : how would a season soldier do more raw damage with its firearm than a greenhorn one ? Recoil, Aim, Reload speed are logical, but not raw damage except for the berserker.

- not all ZED would come find you : here, ZEDs always know where all the players are. I'd prefer if there would be ways to make strategies as to how approach them, do surprise attack, hit and run, ...



Add :

- new game mode : I gave details in here (http://forums.tripwireinteractive.co...#post1307763#7)

- other boss than patty.

- destructible elements of the map.

- a gauge of stamina : could be used for dashing, kicking zed away, ...

It would regain slowly and would increase with higher level of perk.

- a shield as a protection / weapon : it could also be used to repel ZED with a bit of stamina.

- 2 kind of flamethrowers : one with liquid (like previous one with KF1) and one with gas with greater damage but smaller range.



In fact, even if I enjoyed playing KF1, I would get bored sooner or later because it would always be the same thing over and over.




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