jeudi 15 mai 2014

TWI's potential in strategic games

Dear Tripwire Devs,



A new breakthrough project is needed to achieve the same innovative success like the RO Mod.



The holy grail lies in a game that combines the shooter with macro strategy. The latter will work as a map representing the entire war theatre and the opposing forces. The player needs to perform quantitative as well as qualitative analysis to make strategic decisions concerning:



Navigation and attack using formations

Negotiating alliances with client states

Establishing logistical routes

Acquiring new resources



When the opposing forces on the map clash, the game goes into the shooter mode and many variables concerning the forces are transmitted to the battle. For instance:



The long-term stamina level- depends on how long/intensive was the pre-battle march and how much provisions the force had to consume. It will determine movement speed and weapon control. The higher stamina will enable to wield MGs and to burst fire them and have lower shot dispersion for all arms.



Force composition- The numerical advantage in soldiers and tanks depends on how well the player channelled his forces to a particular location.



Ammunition- Same principle as with force composition.



The shooter mode will be a one life mode which is why the execution is of paramount importance. After the end of the battle, the outcome and battlefield casualties are calculated and the game feeds these results back into the strategy mode.




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