sorry for my hostile tone but the following problems caused me a lot of anger and broken nerves and i really need to get this off my chest.
while the game is awesome, it has quite a few horrible issues simply caused by bad choises and nothing more, problems that simply sprang from bad ideas and can easily be fixed.
*not being able to cancel bandaging . - why? is my soldier in some bandaging trance that he just has to sit still staring down the enemie's barrel? there is no reason why i shouldn't be able to stop bandaging and shoot/run even if the bleeding will continue
*not being able to melee/switch weapon while cycling the bolt - oh no, a jap is charging at me, and i missed a shot, well i better just stab hi...- nope! gotta cycle the bolt first! oh now you're dead, what a shame, if only you could interupt the bolting to melee...
and no, don't tell me to use manual bolting, you are still stuck while operating the bolt and players should not be forced to use a feature they don't like in the first place.
*not being able to see spawn protected areas. why? does it really hamper the gameplay to paint in red all the areas you are not allowed to go to? te amount of times i died because i ran into spawn protection and got shot because i ran in panic is outrageous.
the amount of times i needed to constantly fix arty marks because i didn't know what areas are spawn protected is also outragoues.
*not being able to know the AOE of artillery barrages. real commanders know roughly what is the blast area of artillerty strikes so he knows what coordinates to use. but in this game you know nothing. you can easily kill your friendlies because you thought the mark was far enough. the little icon on the map is barely helpful as it's size never changes but the map's gird change all the time.
why make everyone have a harder and less pleasent time by not implementing such a basic feature? do commanders in real life also kill their buddies to simply learn how to use artillerty strikes?
*not being able to see friendly satchel charges - it is almost garunteed that you will kill at least one ally when destroying an objective. the satchel is small and very hard to notice, so why can't you give a visual warning to allies?? yes i know friendly satchels are visible with tactical view but that's nearly enough since it's never used when you think you are in a safe area.
and these are just the problems that come off the tip of my head.
please explain why these problems are not fixed or what twisted logic is used to keep these 'gameplay elements' in tact
while the game is awesome, it has quite a few horrible issues simply caused by bad choises and nothing more, problems that simply sprang from bad ideas and can easily be fixed.
*not being able to cancel bandaging . - why? is my soldier in some bandaging trance that he just has to sit still staring down the enemie's barrel? there is no reason why i shouldn't be able to stop bandaging and shoot/run even if the bleeding will continue
*not being able to melee/switch weapon while cycling the bolt - oh no, a jap is charging at me, and i missed a shot, well i better just stab hi...- nope! gotta cycle the bolt first! oh now you're dead, what a shame, if only you could interupt the bolting to melee...
and no, don't tell me to use manual bolting, you are still stuck while operating the bolt and players should not be forced to use a feature they don't like in the first place.
*not being able to see spawn protected areas. why? does it really hamper the gameplay to paint in red all the areas you are not allowed to go to? te amount of times i died because i ran into spawn protection and got shot because i ran in panic is outrageous.
the amount of times i needed to constantly fix arty marks because i didn't know what areas are spawn protected is also outragoues.
*not being able to know the AOE of artillery barrages. real commanders know roughly what is the blast area of artillerty strikes so he knows what coordinates to use. but in this game you know nothing. you can easily kill your friendlies because you thought the mark was far enough. the little icon on the map is barely helpful as it's size never changes but the map's gird change all the time.
why make everyone have a harder and less pleasent time by not implementing such a basic feature? do commanders in real life also kill their buddies to simply learn how to use artillerty strikes?
*not being able to see friendly satchel charges - it is almost garunteed that you will kill at least one ally when destroying an objective. the satchel is small and very hard to notice, so why can't you give a visual warning to allies?? yes i know friendly satchels are visible with tactical view but that's nearly enough since it's never used when you think you are in a safe area.
and these are just the problems that come off the tip of my head.
please explain why these problems are not fixed or what twisted logic is used to keep these 'gameplay elements' in tact
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