Let me Start by saying how much I enjoy Myshkova River! Its a great map with intense fighting and a feel of realism to it.
It has balancing issues though. Reinforcements never last as long as the Timer for example. 10 minutes too long anyway. Mostly atackers dont Need that time.
My main Problem though is the tank for the atacker.
Why is it there? It Breakdance the great Concept of a good defendable street.
THE MAIN Focus Point of the map; atacking a well fortified street and Bridge by flanking gets Ruined by the tank which rules Supreme over the street and Bridge.
Its not like bridges of druzhina were there is a huge Forest and maze like streets it is one Single street most of the map and the tank Breaks the Concept.
What do you think?
It has balancing issues though. Reinforcements never last as long as the Timer for example. 10 minutes too long anyway. Mostly atackers dont Need that time.
My main Problem though is the tank for the atacker.
Why is it there? It Breakdance the great Concept of a good defendable street.
THE MAIN Focus Point of the map; atacking a well fortified street and Bridge by flanking gets Ruined by the tank which rules Supreme over the street and Bridge.
Its not like bridges of druzhina were there is a huge Forest and maze like streets it is one Single street most of the map and the tank Breaks the Concept.
What do you think?
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