I think this is a no brainer, but do YOU think that KF is a horror themed game?
Lets look at the facts:
I love KF. Or rather, did. It was a game I could happily say was my favourite, and I was extremely disappointed to see how dramatically the game changed due to decisions in the art department. That's because I bought a game that had a very clear horror theme that was advertised as such. I find it no coincidence that the people who enjoy this content have very recent join dates to this forum.
I'm highly convinced that KF is meant to be a horror game, and KF2 should stick to this. TWI should have some self-respect towards their game and try to preserve its integrity and sincerity, just as they do with Red Orchestra. As someone who is looking forward to buying a game that has a very clear, brutal, gory theme in a modern urban environment, I will be extremely let down to see the same mistakes repeat themselves in this new iteration.
The devs are convinced that KF2 is a brilliant game - and so am I. This is why I think that KF2 should stick to its guns and stay within a consistent theme and stand out by being the best it possibly can be at its own thing, rather than attempting to bait others by pretending to be other things at the same time.
To see how dramatically the retail release has changed, see the Level Up trailer compared to whatever recent trailer has been released. This is a disappointment.
I am also convinced that the people who enjoy the bizarre nonsensical mishmash of content have both the attention span of a goldfish, and the design sense of a chimpanzee.
Lets look at the facts:
- In 2005, the mod tried to look as ****ed up, gross, dark, and violent as possible. It wanted everything to look fierce and nasty. The game back then was more about zombies and the undead, following the beginning texts of the campaign.
- The later versions of the mod followed the same suit, and they seemed to introduce more of a sci-fi angle. They continued with the very clear horror theme, but liked the "biological experiments" thing a lot more.
- KF retail came out! It was advertised with metal music, gore, brutal zed-time sequences, and came with the slogan, "CO-OP SURVIVAL HORROR." I can't imagine anyone buying the game of KF and expecting anything different for any reason.
- The devs decided to entertain wacky crossovers as what looked very much like business endeavours, introduced completely out-of-place ideas such as hopping onto the Steampunk fad (Since when was KF Bioshock Infinite!?!?), and maps/characters based on christmas fantasy lands became permanent year-round parts of the map rotation and character roster.
- The game spontaneously decided to set itself in the US all of a sudden, despite the very clear backdrop of London and a band of cockney crusaders.
- The game decided it would now go into space. Crazy bizarre weapons were introduced to the game, the theme was utterly broken. The art direction was a total and utter mess, as if the devs couldn't decide what they wanted to do with the game.
- People who enjoyed the mod and the game in 2009 dropped in numbers as active KF players. People who actually like the cluster**** decided to stay.
- Even the balance was thrown into instability. A lot of errors corrected in 2010/11 were reintroduced. Sharpie and Zerk being the worst.
- KF2 is announced.
I love KF. Or rather, did. It was a game I could happily say was my favourite, and I was extremely disappointed to see how dramatically the game changed due to decisions in the art department. That's because I bought a game that had a very clear horror theme that was advertised as such. I find it no coincidence that the people who enjoy this content have very recent join dates to this forum.
I'm highly convinced that KF is meant to be a horror game, and KF2 should stick to this. TWI should have some self-respect towards their game and try to preserve its integrity and sincerity, just as they do with Red Orchestra. As someone who is looking forward to buying a game that has a very clear, brutal, gory theme in a modern urban environment, I will be extremely let down to see the same mistakes repeat themselves in this new iteration.
The devs are convinced that KF2 is a brilliant game - and so am I. This is why I think that KF2 should stick to its guns and stay within a consistent theme and stand out by being the best it possibly can be at its own thing, rather than attempting to bait others by pretending to be other things at the same time.
To see how dramatically the retail release has changed, see the Level Up trailer compared to whatever recent trailer has been released. This is a disappointment.
I am also convinced that the people who enjoy the bizarre nonsensical mishmash of content have both the attention span of a goldfish, and the design sense of a chimpanzee.
Aucun commentaire:
Enregistrer un commentaire