I have an idea for a new game mode that I think would be a blast and can work very well with the killing floor setup.
KFDOTA
Killing Floor Defense of the Ancients
based off of DOTA, League of Legends, etc.
Overview:
o Two teams of players compete to destroy the opponents base.
o There are three paths connecting the two bases, with two turrets for both team along each path.
o Each team spawns NPCs frequently from the base that will move along the paths towards the opponents base, attacking the opponents as they encounter them
Players:
o Player perks are all reset to level 0 at the beginning of the match.
o Players level up within the match by killing opponent players, opponent buildings, opponent NPCs, or neutral NPCs.
-- Players earn dosh for these as well.
o Dosh is also given over time, at a fairly low rate.
o Players level all perks at the same time.
o Players can switch perks within a match at the appropriate trader. They will lose 33% of their level when they do.
Traders:
o Found at respective team bases. Traders will be open 24/7.
1) Weapons trader - to buy/sell weapons, ammo, and armor for dosh
2) NPC trader - to upgrade team NPCs for dosh. This is a team upgrade, meaning that individual can put money towards the upgrade and once the price is reached then the upgrade hits.
3) Perk trader - to switch perks at the cost of experience and minor dosh
Team NPCs:
o Will spawn at a regular interval and move along the paths towards the enemy base
o Donating money to the NPC trader could upgrade the following:
--Spawn frequency
--Spawn number
--Spawn class (spawns additional classes, not replacements)
Buildings:
o Turrets each path that will attack opponents. It will prioritize players over NPCs.
--Two on each path.
--Will take significantly reduce bullet damage
o Base
--When destroyed, game ends
--Significantly reduces bullet damage and large health
Neutral NPCs:
o Located in various places in between paths that will attack any targets that get near. They respawn after a certain time. Players can kill them for experience and dosh. Maybe weapon/ammo drops too?
Balancing consideration needed for:
o PVP weapon damage
o Gun prices
Maybe players can earn ranks for victories/kills that carry over between games and can be visible for bragging rights but don't affect perk levels.
KFDOTA
Killing Floor Defense of the Ancients
based off of DOTA, League of Legends, etc.
Overview:
o Two teams of players compete to destroy the opponents base.
o There are three paths connecting the two bases, with two turrets for both team along each path.
o Each team spawns NPCs frequently from the base that will move along the paths towards the opponents base, attacking the opponents as they encounter them
Players:
o Player perks are all reset to level 0 at the beginning of the match.
o Players level up within the match by killing opponent players, opponent buildings, opponent NPCs, or neutral NPCs.
-- Players earn dosh for these as well.
o Dosh is also given over time, at a fairly low rate.
o Players level all perks at the same time.
o Players can switch perks within a match at the appropriate trader. They will lose 33% of their level when they do.
Traders:
o Found at respective team bases. Traders will be open 24/7.
1) Weapons trader - to buy/sell weapons, ammo, and armor for dosh
2) NPC trader - to upgrade team NPCs for dosh. This is a team upgrade, meaning that individual can put money towards the upgrade and once the price is reached then the upgrade hits.
3) Perk trader - to switch perks at the cost of experience and minor dosh
Team NPCs:
o Will spawn at a regular interval and move along the paths towards the enemy base
o Donating money to the NPC trader could upgrade the following:
--Spawn frequency
--Spawn number
--Spawn class (spawns additional classes, not replacements)
Buildings:
o Turrets each path that will attack opponents. It will prioritize players over NPCs.
--Two on each path.
--Will take significantly reduce bullet damage
o Base
--When destroyed, game ends
--Significantly reduces bullet damage and large health
Neutral NPCs:
o Located in various places in between paths that will attack any targets that get near. They respawn after a certain time. Players can kill them for experience and dosh. Maybe weapon/ammo drops too?
Balancing consideration needed for:
o PVP weapon damage
o Gun prices
Maybe players can earn ranks for victories/kills that carry over between games and can be visible for bragging rights but don't affect perk levels.
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